Broken mind: Should anyone try to attack it mentally, they will slowly go insane.
Corrupt: After killed, starting from where it was killed, random biological things will slowly start to corrupt. Corrupted creatures will become aggressive to anything not corrupt and will get +5 ac, +10 dex, +3 str, +8 int, -10 wis and -10 cha.
Scratch: Melee: 5 base damage, reach 2 ft., 1 target, slash damage, strike twice.
Bite: Melee: 8 base damage, reach 1 ft., 1 target, piercing.
Self-harm: will tear at own flesh while laughing, granting a temporary +5 str for 5 turns and damaging self for 2 hp.
Laugh: will laugh at such high levels that if able to use 5 times in one battle, roll d6. 1, 2, 3, 4 induce deafening. 6 induces fear. reaches everywhere within the tent.
Crowd: The crowd looms in while laughing. Roll a d8, if odd, induce fear into random player. Can only be used if entire party is under 30 hp.
Will dash towards whoever has the lowest ac to hp ratio.
Description
Laughing uncontrollably, a child completely enveloped in a black ooze comes running after you. The ooze seems to give the child enhanced physical ability
Lair and Lair Actions
You hear laughing, or screaming echoing from the inner depths of the carnival tent. A shadowed crowd that always seems just out of reach looms above, laughing and cheering. in the center, you see someone, are they crying or chuckling?
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