Outlaw Leader. Any ally within 30ft of Billy gains Advantage on all saving throws and attack rolls and gains a bonus +2 to AC
Sharpshooter. Billy does not get disadvantage on shooting long distances.
Super Lucky. If Billy rolls a 1 on any roll he can choose to reroll it. (2/day)
Multiattack. Billy marsh can make three peacemaker or Throwing knife attacks, and one call to action.
Peacemaker. Ranged Weapon Attack: +7 to hit, range 40/120 ft., one target. Hit: 5 (1d8 + 3) piercing damage.
Throwing Knife. Ranged Weapon Attack: +7 to hit, reach 5 ft. or range 40/60 ft., one target. Hit: 5 (1d8 + 3) piercing damage.
Call to Attack. Billy can make any number of his allies within 120ft. use their reaction to do one attack.
Lucky. As a reaction, Billy can force anyone to reroll a saving throw, attack roll, or ability check.
Description
It takes a strong personality, ruthless cunning, and a silver tongue to keep a gang of bandits in line. The bandit captain has these qualities in spades. In addition to managing a crew of selfish malcontents, the pirate captain is a variation of the bandit captain, with a ship to protect and command. To keep the crew in line, the captain must mete out rewards and punishment on a regular basis. More than treasure, a bandit captain or pirate captain craves infamy. A prisoner who appeals to the captain's vanity or ego is more likely to be treated fairly than a prisoner who does not or claims not to know anything of the captain's colorful reputation.
Previous Versions
| Name | Date Modified | Views | Adds | Version | Actions |
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3/15/2021 6:14:28 PM
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6
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1
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Coming Soon
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