Large Humanoid, Chaotic Evil
Armor Class 13 Natural Armor
Hit Points 52 (5d10 + 25)
Speed 30 ft.
STR
17 (+3)
DEX
8 (-1)
CON
18 (+4)
INT
10 (+0)
WIS
8 (-1)
CHA
10 (+0)
Senses Darkvision 30ft, Passive Perception 12
Languages Common
Challenge 4 (1,100 XP)
Proficiency Bonus +2
Actions

Frightful Presence. The Butcher attempts to Frighten all enemies within 30ft. DC 12 Wis save, or be frightened for 1hr. You can repeat this saving throw at the end of your turn, if successful you are immune to this effect for the next 24 hrs.

Cleaver. Melee Weapon Attack: +4 to hit, reach 5 ft., 1 target. Hit: 6 (1d6 + 3) slashing damage. 

Reactions

Parry. 3/day Butcher can use its Reaction to give +2 to its AC

Legendary Actions

Enter the description for how legendary actions work for your monster here.

Legendary Action Name (Costs # Actions). Enter the description for your legendary action.

Mythic Actions

Enter the description for how mythic actions work for your monster here.

Mythic Action Name (Costs # Actions). Enter the description for your mythic action.

Lair and Lair Actions

Enter a description of your monster's lair here.

Lair Actions

On initiative count # (losing initiative ties), the [monster name] takes a lair action to cause one of the following effects; the [monster name] can’t use the same effect two rounds in a row:

  • Enter a description for a lair action.
  • Enter a description for a lair action.

Regional Effects

The region containing a legendary [monster name]’s lair is [enter the effect description], which creates one or more of the following effects:

  • Enter a regional effect description.
  • Enter a regional effect description.

If the [monster name] dies, these effects fade over the course of #d# days.

DMCrayfish

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