Shapechanger. The werebadger can use its action to polymorph into a Large badger-humanoid hybrid or into a giant badger, or back into its true form, which is humanoid. Its statistics are the same in each form. Any equipment it is wearing or carrying is retained but only useable in the appropriate form. It reverts to its true form if it dies.
Keen Senses. The werebadger has advantage on Wisdom (Perception) checks.
Multiattack. In badger form, the werebadger makes two claw attacks. In humanoid form, it makes two greataxe attacks. In hybrid form, it can attack like a badger or a humanoid. It can make a third, bite attack in any form.
Bite (Badger or Hybrid Form Only). Melee Weapon Attack: +7 to hit, reach 5 ft., one target. Hit: 15 (2d10 + 4) piercing damage. If the target is a humanoid, it must succeed on a DC 13 Constitution saving throw or be cursed with lycanthropy.
Claw (Badger or Hybrid Form Only). Melee Weapon Attack: +7 to hit, reach 5 ft., one target. Hit: 13 (2d8 + 4) slashing damage.
Greataxe (Humanoid or Hybrid Form Only). Melee Weapon Attack: +7 to hit, reach 5 ft., one target. Hit: 14 (2d12 + 4) slashing damage.
Thunderwave Each creature in a 15-foot cube originating from the werebadger must make a DC 13 Constitution saving throw. On a failed save, the creature takes 2d8 thunder damage and is pushed 10 feet away. On a successful save, the creature takes half as much damage and isn't pushed. The spell emits a thunderous boom audible out to 300 feet.
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