Keen Smell. The cat has advantage on Wisdom (Perception) checks that rely on smell.
Transform. the were-cat can transform into a humanoid child-like form with cat like features.
Command. They are able to talk to and command other cats.
"Just know". sometimes were-cats will just know something without any reason for them knowing.
Escape artist. as long as it is not being watched it is able to escape any trap or container.
Foresight. if the were-cat is attacked it will get an extra +9AC.
Multi-attack. The were-cat can attack twice, once with its claws and once with its bite attack.
Claws. Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 9(1d6+6) slashing damage.
Bite. Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 5(1d6+2) piercing damage.
Human attack. while a human the were-cat is proficient with all simple weapons that are not two handed or heavy, and they have a +3 to damage.
The were-cat has one legendary action per a turn.
once before the were-cats next turn it may turn one of its attacks into a critical hit, this can even be used on a natural 1.
Description
Were-cats are sentient creatures with shape-shifting abilities, being able to take on the appearance of either a human or a large, shaggy cat. Whether they migrated to Alagaësia or were native to the land was unknown. They were quite rare.
were-cats can command regular cats as well as their own kind. Some tension is shown between Angela and the were-cats. It is unknown if were-cats can use magic outside of their natural ability to change shape. Were-cats are also potentially the most deadly of all the races because so little is known about them and their knowledge is above all other races.
in general were-cats are heavy-shouldered, and long-limbed, with short, dark ruffs upon their necks and withers; tasseled ears; and black-tipped tails.
Previous Versions
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3/15/2021 11:47:37 PM
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Coming Soon
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