Medium Humanoid (Any Race), Any Alignment
Armor Class 18 (plate)
Hit Points 52 (8d8 + 16)
Speed 30 ft.
STR
16 (+3)
DEX
11 (+0)
CON
14 (+2)
INT
11 (+0)
WIS
11 (+0)
CHA
15 (+2)
Saving Throws CON +4, WIS +2
Senses Passive Perception 10
Languages Any one language (usually Common)
Challenge 4 (1,100 XP)
Proficiency Bonus +2
Traits

Brave. The Crown Warden captain has advantage on saving throws against being frightened.

Mark of Sentinel. The Crown Warden captain can cast the compelled duel and shield spells. Once one of those spells have been cast, they can't be cast again until the next day.

Actions

Multiattack. The Crown Warden captain makes two melee attacks.

Greatsword. Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 10 (2d6 + 3) slashing damage.

Heavy Crossbow. Ranged Weapon Attack: +2 to hit, range 100/400 ft., one target. Hit: 5 (1d10) piercing damage.

Reactions

Parry. The Crown Warden captain adds 2 to its AC against one melee attack that would hit it. To do so, the knight must see the attacker and be wielding a melee weapon.

Vigilant Guardian (2/day). When a creature the Crown Warden captain can see within 5 feet of itself is hit by an attack roll, it can swap places with that creature, and it is hit by the attack instead.

Description

Crown Wardens are the sworn protectors of Thronehold, the now independent island city that was once the seat of power for the whole empire of Galifar. They are, as they were back then, backed by House Deneith, and it is common to see dragonmarked members of the House take up leadership roles within the Wardens.

Monster Tags: NPC

Habitat: Urban

ferdbold

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