Brave. The Crown Warden captain has advantage on saving throws against being frightened.
Mark of Sentinel. The Crown Warden captain can cast the compelled duel and shield spells. Once one of those spells have been cast, they can't be cast again until the next day.
Multiattack. The Crown Warden captain makes two melee attacks.
Greatsword. Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 10 (2d6 + 3) slashing damage.
Heavy Crossbow. Ranged Weapon Attack: +2 to hit, range 100/400 ft., one target. Hit: 5 (1d10) piercing damage.
Parry. The Crown Warden captain adds 2 to its AC against one melee attack that would hit it. To do so, the knight must see the attacker and be wielding a melee weapon.
Vigilant Guardian (2/day). When a creature the Crown Warden captain can see within 5 feet of itself is hit by an attack roll, it can swap places with that creature, and it is hit by the attack instead.
Description
Crown Wardens are the sworn protectors of Thronehold, the now independent island city that was once the seat of power for the whole empire of Galifar. They are, as they were back then, backed by House Deneith, and it is common to see dragonmarked members of the House take up leadership roles within the Wardens.
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