Tiny Plant, Unaligned
Armor Class 13 Banana Skin
Hit Points 10 (1d12 + 2)
Speed 10 ft.
STR
14 (+2)
DEX
13 (+1)
CON
18 (+4)
INT
1 (-5)
WIS
13 (+1)
CHA
15 (+2)
Saving Throws STR +4
Damage Immunities Acid, Cold
Condition Immunities Blinded, Charmed, Deafened, Exhaustion
Senses Blindsight, Tremorsense, Passive Perception 12
Languages --
Challenge 2 (450 XP)
Proficiency Bonus +2
Traits

Delicious. If defeated, the Cursed Banana counts as 6 days rations.

Magic Resistance. The Cursed Banana has advantage on saveing throwsagainst spells and other magical effects.

Flyby. This banana doesn't provoke an oppertunity attack when it flies out of an enemies reach.

 

 

Actions

Potassium Touch. Any creature within 6 ft of the banana has to make a DC 15 Constitution Saving Throw or the character takes 1d12 radiation damage.

Boomerang. Melee Weapon Attack: +3 to hit, reach 8 ft., 1 target. Hit: 7 (2d6 + 2) bludgeoning damage damage. 

Description

The Cursed Banana is what happens when a banana is exposed to dark magic. These evil fruits wait in cellars and forests for something to come by. It launches itself at anything that moves. The subsist on other bananas when they are active but otherwise are dormant. Cursed Bananas hum slightly and glow slightly but are otherwise indistuingishable from a normal banana.

 

Monster Tags: abberation

Habitat: ForestUrban

Magisengi42

Comments

  • To post a comment, please or register a new account.
Posts Quoted:
Reply
Clear All Quotes