Tiny Celestial, Neutral Good
Armor Class 13 Natural
Hit Points 39 (5d6 + 15)
Speed 40 ft.
STR
12 (+1)
DEX
16 (+3)
CON
16 (+3)
INT
13 (+1)
WIS
18 (+4)
CHA
12 (+1)
Saving Throws DEX +6, WIS +7
Damage Vulnerabilities Necrotic
Damage Immunities Radiant
Condition Immunities Charmed, Frightened, Grappled, Poisoned
Senses Passive Perception 14
Languages --
Challenge 5 (1,800 XP)
Proficiency Bonus +3
Traits

Divine Body. Having a body entirely formed by dimension's god Amnayel courses with power granting her mana (calculate by rolling 5d6 plus wis mod or take 46) this Power is used to cast some of Amnayel's abilities.

Actions

Bite. Melee Weapon Attack: +6 to hit, reach 5 ft., one target. Hit: 6 (1d6 + 3) piercing damage. 

Claws. Melee Weapon Attack: +6 to hit, reach 5 ft., one target. Hit: 9 (2d6 + 3) slashing damage.

Divine Touch. Amnayel can use divine energy to close wounds and restore vitality. When Amnayel touches a target they can heal: 12 (2d8+4) (4 mana)

Beam of Radiant Light. A beam of light pours out form Amnayels mouth, in a 1-foot-wide, 20-foot-long line. Each creature in the line must make a Constitution 15 saving throw. On a failed save, the creature takes 12 (3d8+ 4) radiant damage and is blinded until your next turn. On a successful save, it takes half as much damage and isn't blinded by this spell. Undead take full damage no matter what. (12 mana) 

Bonus Actions

Presence of a God. Amnayel can teleport to a well lit area within 60 ft. upon teleporting a flash of light happens, everyone within 10 ft. must make a 15 con saving throw or be blinded until your next turn. (6 mana)

Reactions

Protectors Light. When Amnayel sees a target within 30ft they can use there reaction to cast there light on the target giving them +2 to ac for up to 10 minutes (requires concentration) (2 mana)

Previous Versions

Name Date Modified Views Adds Version Actions
3/16/2021 4:14:18 AM
13
0
--
Coming Soon
RooftopNinja

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