Medium Humanoid (Half-Elf), Lawful Evil
Armor Class 18 Half Plate
Hit Points 96 (9d8 + 5)
Speed
STR
12 (+1)
DEX
18 (+4)
CON
20 (+5)
INT
18 (+4)
WIS
16 (+3)
CHA
20 (+5)
Saving Throws WIS +6, CHA +8
Skills Arcana +8, Deception +9, History +8, Insight +7, Investigation +8, Perception +10
Damage Resistances Fire, Radiant; Bludgeoning, Piercing, and Slashing from Nonmagical Attacks
Condition Immunities Charmed
Senses Truesight 120ft, Passive Perception 17
Languages Abyssal, Celestial, Common, Dwarvish, Elvish, Infernal
Challenge 5 (1,800 XP)
Proficiency Bonus +3
Traits

Tiamat's Investment. At the start of Aero's turn, roll a d6. On a roll of 5-6 Aero get's back all his spell slots.

Undying Slave: Twice, when Aero's Hit Points reach 0, he regains his full health.

Spellcasting. Aero is a 9th-level spellcaster. His spellcasting ability is [Charisma] (spell save DC 17, +9 to hit with spell attacks). Aero has following Warlock spells prepared:
Cantrips (at will): Eldritch Blast, Blade Ward, Minor Illusion 
5th level (4 slots): Hellish Rebuke, Darkness, Mirror Image, Invisibility, Misty Step, Dimension Door, Spirit Shroud, Shadow of Moil, Summon Greater Demon*

Chain Master Spell. Spells with a range of touch, self, or 5ft. can be cast through a familiar using the familiar's reaction.

 

*Summons Beldr

 
Actions

Multiattack. Aero can attack twice, instead of once, whenever he takes the Attack action on his turn. Moreover, he can cast one of his cantrips in place of one of those attacks.

Scimitar of Speed. Melee Weapon Attack: +8 to hit, reach 5 ft., 1 target. Hit: # (1d6 + 4) [Piercing] damage. 

Eldritch Blast Ranged Magic Attack: +9 to hit, range 120ft.,  2 beams. Hit: # (1d10 + 5) [Force] damage.

 

 

Bonus Actions

Chain Master: Attack

 

Reactions

Hellish Rebuke.

Chain Master- Protect. When your familiar takes damage, you can use your reaction to grant it resistance against that damage.

Legendary Actions

Aero had 2 legendary actions that he can take at any time during another creature's turn. He regains both actions at the start of his turn.

Blade Ward (1 Action). Casts the Blade Ward cantrip.

Misty Step (2 Actions). Casts the Misty Step spell, using 1 warlock spell slot. Can not be used if Aero has no spell slots remaining.

Mythic Actions

Enter the description for how mythic actions work for your monster here.

Mythic Action Name (Costs # Actions). Enter the description for your mythic action.

Description

Enter a general description for your monster here.

Lair and Lair Actions

Enter a description of your monster's lair here.

Lair Actions

On initiative count # (losing initiative ties), the [monster name] takes a lair action to cause one of the following effects; the [monster name] can’t use the same effect two rounds in a row:

  • Enter a description for a lair action.
  • Enter a description for a lair action.

Regional Effects

The region containing a legendary [monster name]’s lair is [enter the effect description], which creates one or more of the following effects:

  • Enter a regional effect description.
  • Enter a regional effect description.

If the [monster name] dies, these effects fade over the course of #d# days.

NottGavi

Comments

Posts Quoted:
Reply
Clear All Quotes