Keen Hearing and Smell. The wolf has advantage on Wisdom (Perception) checks that rely on hearing or smell.
(Abilities based on Companion LvL)
Lvl 1: Loyal Tactics. The wolf has advantage on attack rolls against a creature if at least one of the wolf's allies is within 5 feet of the creature and the ally isn't incapacitated.
Lvl 3: Homeward Bound. When cut off from its allies, the wolf's animalistic nature mixes with its divine origin and instinctually finds its owner. (Length of separation dependent on DM)
(Abilities based on Companion LvL)
LvL1: Bite. Melee Weapon Attack: +4 to hit, reach 10 ft., one target. Hit: 7 2d4 + 4 piercing damage. If the target is a creature, it must succeed on a DC 11 Strength saving throw or be knocked prone.
LvL 3: Pounce. Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 3d4
LvL 5: Howl. Next attack made on this creature is at disadvantage and only takes half damage until next its next turn.
(Passive)Calls out to its allies to give out its precise location so long as the allies are not unconscious.
(Abilities based on Companion LvL)
LvL 1: Dash: 90 ft.
LvL 3: Hunt. While not in combat, the companion can command to "Hunt", allowing the Arashi wolf to move up to 135 ft. away in a single turn, but the subsequent turn must be used to rest, regardless of combat started or not.
(Abilities based on Companion LvL)
LvL 2: Static Shock. Grapple/Bound reaction: Attacker must make a wisdom save dc:13.
-Fail: Take 1(per 4 Companion LvL) d4 +3 Lightning damage.
(Abilities based on Companion LvL)
LvL 5: Intimidate: (DC: 13 constitution) Causes 1d4 psychic damage and prevents subject from engaging combat with it for 1 turn.
Description
White/Silver coat of fur
Blue Eyes
Previous Versions
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3/15/2021 8:59:55 AM
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5
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1.01
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3/15/2021 9:04:32 AM
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3
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1.02
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3/16/2021 4:22:37 AM
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8
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