Medium Beast, Lawful Good
Armor Class 13
Hit Points 50 (1d20)
Speed 50 ft.
STR
18 (+4)
DEX
13 (+1)
CON
14 (+2)
INT
8 (-1)
WIS
12 (+1)
CHA
14 (+2)
Senses Passive Perception 15
Languages Elvish Common
Challenge 3 (700 XP)
Proficiency Bonus +2
Traits

Keen Hearing and Smell. The wolf has advantage on Wisdom checks that rely on hearing or smell.

 

Actions

Bite. Melee Weapon Attack: +6 to hit, reach 5 ft., one target. Hit: 11 (2d6 + 4) piercing damage. If the target is a creature, it must succeed on a DC 14 Strength saving throw or be knocked.

Bonus Actions

Enter the description for how bonus actions work for your monster here.

Legendary Actions

Can be taught tricks, 10 rations per trick and 10 successful animal handling DC15

Mythic Actions

Enter the description for how mythic actions work for your monster here.

Mythic Action Name (Costs # Actions). Enter the description for your mythic action.

Description

He's a good boy

Lair and Lair Actions

Enter a description of your monster's lair here.

Lair Actions

On initiative count # (losing initiative ties), the [monster name] takes a lair action to cause one of the following effects; the [monster name] can’t use the same effect two rounds in a row:

  • Enter a description for a lair action.
  • Enter a description for a lair action.

Regional Effects

The region containing a legendary [monster name]’s lair is [enter the effect description], which creates one or more of the following effects:

  • Enter a regional effect description.
  • Enter a regional effect description.

If the [monster name] dies, these effects fade over the course of #d# days.

Previous Versions

Name Date Modified Views Adds Version Actions
3/16/2021 4:32:54 AM
6
1
1
Coming Soon
Mayaotak

Comments

Posts Quoted:
Reply
Clear All Quotes