Low Profile:
You gain proficiency in stealth or expertise in it if you already have a proficiency.
Arnaghad is a 20th level pilot with an ION titan
Smoke:
- Time: 1 action
- Range: 30 feet
A 10X10 square is filled with electric smoke for 1 round. Dealing 1d6 lightning damage. (It can be swept away faster if there is a strong wind). Also a cloud of smoke acts as darkness. Damage is increased by 1d6 when you reach 5th level (2d6), 11th level (3d6), and 17th level (4d6)
Thermite:
- Casting Time: 1 action
- Range: 30 feet
Deals 1d6 fire damage or half as much on successful dexterity saving throw and lights a 10ft square for 1 minute any creature ending its turn in the fire takes 1d6 fire damage. The initial damage is increased by 1d6 when you reach 5th level (2d6), 11th level (3d6), and 17th level (4d6)
Arc:
-
Casting Time: 1 action
- Range: 30 feet
Deals 1d6 lighting damage and stuns those within 10ft of it for one round unless they make a successful constitution saving throw. Damage is increased by 1d6 when you reach 5th level (2d6), 11th level (3d6), and 17th level (4d6).
Phase Shift:
- Time: 1 action
- Range: Self
- Duration: Instantaneous
You teleport to the ethereal plane until the start of your next turn. And you can appear anywhere within 15 feet of where you disappeared. Can be used Twice per short rest
Holo Pilot:
- Time: 1 action
- Range: Self
- Duration: 1 Minute
Creates a copy of yourself. when an attack hits you roll a d20 if it is a 10 or higher the attack hits your illusionary double instead and that creature knows that the double is the fake one. Can be used twice per short rest.
Invisibility:
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Time: 1 action
- Range: Self
- Duration: 1 Minute
Become invisible for up to a minute, using an action, bonus action, or reaction ends the invisibility. Can be used once per short rest
Multiattack. Arnaghad makes 3 attacks.
Standard Carbine. Ranged Weapon Attack: +12 to hit, reach 80/300 ft., one target. Hit: 8 (2d6) radiant damage.
Data Knife. Melee Weapon Attack: +12 to hit, reach 5ft., one target. Hit: 4 (1d6) + 16 (4d6) sneak attack damage
Tactical points (8). DC 18
Description
Commoners include peasants, serfs, slaves, servants, pilgrims, merchants, artisans, and hermits.
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