Constructed Nature. The colossus doesn't require air, food, drink, or sleep.
Magic Resistance. The colossus has advantage on saving throws against spells and other magical effects.
Siege Monster. The colossus deals double damage to objects and structures.
Multiattack. The colossus makes two attacks: one with its punch and one with either its stomp or pine tree club.
Punch. Melee Weapon Attack: +14 to hit, reach 15 ft., one target. Hit: 22 (3d8 + 9) bludgeoning damage.
Stomp. Melee Weapon Attack: +14 to hit, reach 15 ft., one target. Hit: 23 (4d6 + 9) bludgeoning damage.
Pine Tree Club. Melee Weapon Attack: +14 to hit, reach 15 ft., one target. Hit: 25 (3d10 + 9) bludgeoning damage, or 28 (3d12 + 9) bludgeoning damage if used with two hands.
Description
Rising above the forest trees you see its ghastly form: its flesh leprous and pallid as a corpse; its matted hair dangling to its shoulders like black, thick jungle vines; its eyes burning like hellfire. It stands 80 feet above the earth and moves like a walking mountain. A towering pine tree, stripped of its branches, is grasped in the titan's right hand like the truncheon of the gods. Upon the giant's back is a basket-like construction made from wooden planking.
From the OAR 5E version of Castle Amber by Goodman Games.
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Posted Apr 22, 2021Additional flavor from Stuart Broz' 5e adaptation of Castle Amber:
Nathaire is dying and he has nothing to lose. He has
collected bodies – several of which started out alive – and
created the undead colossus as a vehicle for his vengeance
upon a world that never appreciated his genius.