Keen Hearing and Smell. The Hunter has advantage on Wisdom (Perception) checks that rely on hearing or smell.
Pack Tactics. The Hunter has advantage on attack rolls against a creature if at least one of the Hunter’s allies is within 5 feet of the creature and the ally isn’t incapacitated.
Running Leap. With a 10-foot running start, the Hunter can long jump up to 25 feet.
Spell Turning. The Hunter has advantage on saving throws against any spell that targets only the Hunter (not an area). If the Hunter’s saving throw succeeds and the spell is of 2nd level or lower, the spell has no effect on the Hunter and instead targets the caster
Multiattack. The Hunter makes three attacks: one with its bite and two with its claws.
Bite. Melee Weapon Attack: +10 to hit, reach 5 ft., one target. Hit: 11 (1d10 + 7) piercing damage. If the target is a creature, it must succeed on a DC 16 Strength saving throw or be knocked prone.
Claws. Melee Weapon Attack: +10 to hit, reach 5 ft., one target. Hit: 15 (2d8 + 7) piercing damage.
Previous Versions
| Name | Date Modified | Views | Adds | Version | Actions |
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3/16/2021 2:43:24 PM
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2
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0
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1.1
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Coming Soon
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