Keen Hearing and Smell. The wolf has advantage on Wisdom (Perception) checks that rely on hearing or smell.
Pack Tactics. The wolf has advantage on attack rolls against a creature if at least one of the wolf's allies is within 5 feet of the creature and the ally isn't incapacitated.
Bite. Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 7 (2d4 + 2) piercing damage. If the target is a creature, it must succeed on a DC 11 Strength saving throw or be knocked prone.
Horn. Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 7 (2d6 + 2) piercing damage. If the target is a creature, it must succeed on a DC 11 Strength saving throw or be knocked prone.
Mortar Blast. Ranged Attack: +4 to hit, reach 30 ft., one target. 7 (2d6 + 2) fire damage.
Scorched Earth. Crimson Wolf erupts in flames. AOE Attack: +8 to hit, reach 10 ft., multi-target. 8 (2d8+2) Fire damage.
Purgatories Gaze. Each creature within 60 feet of the Crimson Wolf, that is in its line of sight must succeed on a DC 14 Wisdom saving throw or be frightened for 1 minute. A frightened target can repeat the saving throw at the end of each of its turns, with disadvantage if the Crimson Wolf is within line of sight, ending the effect on itself on a success. If a target’s saving throw is successful or the effect ends for it, the target is immune to the Crimson Wolf's Purgatories Gates for the next 24 hours.
Description
A fierce demon who will attack on sight. A formidable creature released from the hellish gates of Purgatory. A beast engulfed in flames, with a large horn on the top of its head, and its eyes glowing a crimson red. Anyone who dares to come near will feel incredible heat radiate from its body. It challenges anything that crosses its path and is ready to burn its opponents to ash.