Medium Humanoid (Any Race), Lawful Neutral
Armor Class 19 (breastplate, shield, fighting style)
Hit Points 135 (18d10 + 36)
Speed 40 ft.
STR
17 (+3)
DEX
17 (+3)
CON
15 (+2)
INT
11 (+0)
WIS
9 (-1)
CHA
13 (+1)
Saving Throws STR +7, CON +6
Skills Athletics +9, Insight +8, Perception +8, Religion +7
Senses Passive Perception 18
Languages Greek
Challenge 12 (8,400 XP)
Proficiency Bonus +4
Traits

Action Surge (2/Short Rest): Once on his turn, Achilles can take an additional action on top of his regular action and a possible bonus action.

Blessing: Bestowed Invulnerability. Achilles’ mother Thetis dipped him into the River Styx in his infancy, turning his skin nigh-invulnerable. He is immune to sneak attack damage, ignores extra damage from critical hits, and has resistance to bludgeoning, piercing, and slashing damage. A creature targeting Achilles’ singular point of vulnerability (his left heel) has a –10 penalty on its attack roll, but on a hit the attack deals normal damage (ignoring the immunities and resistances of this feature).

Indomitable (2/Day). The champion rerolls a failed saving throw.

Remarkable Athlete: Achilles adds +3 to any Strength, Dexterity, or Constitution check he makes that doesn’t already use his proficiency bonus. In addition, when he makes a running long jump, the distance he can cover increases by 4 feet.

Second Wind (Recharges after a Short or Long Rest). As a bonus action, the champion can regain 20 hit points.

Superior Critical. Achilles’ weapon attacks score a critical hit on a roll of 18–20. Survivor. At the start of each of his turns, Achilles regains 7 hit points if he has no more than half of his hit points left. He doesn’t gain this benefit if he has 0 hit points.

Actions

Extra Attack. Achilles attacks three times when he takes the Attack action.

Shortsword. Melee Weapon Attack: +9 to hit, reach 5 ft., one target. Hit: 8 (1d6+5) piercing damage.

Spear. Melee or Ranged Weapon Attack: +9 to hit, reach 5 ft. or range 20/60 ft., one target. Hit: 8 (1d6+5) piercing damage, or 7 (1d8+3) piercing damage when thrown.

Longbow. Ranged Weapon Attack: +8 to hit, range 150/600 ft., one target. Hit: 6 (1d8+2) piercing damage.

Description

Fortune Points (3/long rest). Achilles can spend one fortune point to reroll an attack roll, ability check, or saving throw, or to force an attacker to reroll an attack made against him.

Leader’s Words. Achilles can inspire up to six creatures friendly to him (or up to five creatures and himself) that are within 30 feet of him and can see him, or hear him and understand him. Any that listen to Achilles’ inspiring speech for 10 minutes gain 19 hit points. Temporary hit points can only be gained from this feature once per short rest.

Mobile. Achilles can Dash through difficult terrain without requiring additional movement. Whenever he makes an attack against a creature, he doesn’t provoke opportunity attacks from that creature until the end of his turn.

Soldier Tactics. A creature hit by Achilles’ opportunity attack reduces its Speed to 0 until the beginning of the next round and disengaging from Achilles still provokes opportunity attacks. In addition, Achilles can use his reaction to make a melee weapon attack against a creature within 5 feet when it makes an attack against a target other than Achilles.

Monster Tags: NPC

Habitat: DesertUrban

Jyuro

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