Crystal Skin. Can only be damaged if first attacked with its opposite element.
Seismic Sense. Stealth does not work on the golem, as they can feel your presence through the earth.
Damage Resistances. Slash, Poison, and its natural element.
Damage Weaknesses. The natural opposite of its element
Punch. Melee Weapon Attack: +5 to hit, reach 10 ft., 2 targes. Hit: 10 (2d8 + 3) [bludgeoning damage.
Crystal Wave. The golem slams the ground creating a crystal shockwave that travels to a target: +5 to hit, range 20 ft., all target. Hit: 10(2d6 + 1) golems element damage.
Crystal Beam. The golem shoots a beam of elemental energy to one target: +5 to hit, range 30-60 ft., 1 target. Hit: 10 (1d10 + 5) golems element damage.
Absorb. If the golem is attacked with its natural element all of the damage will be converted to a heal for the enemy.
Description
A golem born from the earth through a magical ritual tends to live in empty caves unbothered from the outside world. Depending on its environment the golem will adopt that element.
It will not attack adventurers unless provoked and it would be wise to leave it alone, however, the rare crystal heart that it holds contains much value to thieves and plunderers.
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Posted Dec 29, 2023What is its element?