Large Elemental, Neutral
Armor Class 15 Natural armor
Hit Points 50 (50d6 + 10)
Speed
STR
16 (+3)
DEX
5 (-3)
CON
15 (+2)
INT
10 (+0)
WIS
10 (+0)
CHA
5 (-3)
Saving Throws STR +8
Damage Resistances Slashing
Damage Immunities Poison
Senses Passive Perception 10
Languages --
Challenge 15 (13,000 XP)
Proficiency Bonus +5
Traits

Crystal Skin. Can only be damaged if first attacked with its opposite element.

Seismic Sense. Stealth does not work on the golem, as they can feel your presence through the earth.

Damage Resistances. Slash, Poison, and its natural element.

Damage Weaknesses. The natural opposite of its element

 

 

Actions

Punch. Melee Weapon Attack: +5 to hit, reach 10 ft., 2 targes. Hit: 10 (2d8 + 3) [bludgeoning damage. 

Crystal Wave. The golem slams the ground creating a crystal shockwave that travels to a target: +5 to hit, range 20 ft., all target. Hit: 10(2d6 + 1) golems element damage.

Crystal Beam. The golem shoots a beam of elemental energy to one target: +5 to hit, range 30-60 ft., 1 target. Hit: 10 (1d10 + 5) golems element damage.

Reactions

Absorb. If the golem is attacked with its natural element all of the damage will be converted to a heal for the enemy.

Description

A golem born from the earth through a magical ritual tends to live in empty caves unbothered from the outside world. Depending on its environment the golem will adopt that element. 

It will not attack adventurers unless provoked and it would be wise to leave it alone, however, the rare crystal heart that it holds contains much value to thieves and plunderers. 

 

Monster Tags: Elemental

Habitat: Mountain

MMartin1013

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