Medium Humanoid, Lawful Evil
Armor Class 14 Studded Leather
Hit Points 15 (3d6 + 3)
Speed 30 ft.
STR
14 (+2)
DEX
15 (+2)
CON
12 (+1)
INT
11 (+0)
WIS
10 (+0)
CHA
12 (+1)
Skills Perception +2, Stealth +4
Senses Passive Perception 12
Languages Common
Challenge 1/4 (50 XP)
Proficiency Bonus +2
Traits

Starting Equipment. Roll a d6. On a 4-6, The Wayward Raider is equipped with a bomb.

Actions

Bomb (see Starting Equipment ability). As an action, the Wayward Raider can light this bomb and throw it at a point up to 60 feet away. Each creature within 5 feet of that point must succeed on a DC 12 Dexterity saving throw or take 3d6 fire damage.

Longsword. Melee Weapon Attack: +4 to hit, reach 5 ft., 1 target. Hit: 8 (1d10 + 2) slashing damage. 

Light Crossbow. Ranged Weapon Attack: +4 to hit, range 80/320 ft., 1 target. Hit: 7 (1d8 + 2) piercing damage.

Description

A low class raider for the Wayward Empire. They're often sent to cut off supply routes to their enemies, and are not used much for actual sieges, as they aren't very strong. 

Lukasha7

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