False Appearance. While the ooze remains motionless, it can change it's shape to match anything with a similar volume
Crushing Presence. If the Blue prime slime moves into the same square as a player, they must make a DC 16 Strength check or be crushed and is grappled and takes 2d12 bludgeoning damage at the start of the targets turn unless it succeeds a Strength check of DC 18 or the slime moves of the area
Heightened Sensing. As a result of blindness, the slime has very heightened hearing, it has advantage on any perception check to hear movement, as an addition it cannot be sneak attacked(still ask for a stealth check[fairness])
Pseudopod Slam. Melee Weapon Attack: +7 to hit, reach 5 ft., one target. Hit: 15 (4d6 + 3) bludgeoning damage, the target then makes a DC 16 strength check or be knocked prone
Description
A hulking Blue Blob. It roams in the waters of the cold climate listening out for an opportunity to show it's strength. They often invoke stealth strategies but once spotted they won't attempt any other tactics than hit that thing
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