Medium Construct, Lawful Neutral
Armor Class 15 (Natural armor)
Hit Points 67 (9d8 + 27)
Speed 30 ft.
STR
12 (+1)
DEX
14 (+2)
CON
16 (+3)
INT
20 (+5)
WIS
17 (+3)
CHA
15 (+2)
Skills Arcana +10, History +8, Insight +6, Perception +7
Damage Immunities Poison, Psychic
Condition Immunities Blinded, Charmed, Deafened, Exhaustion, Frightened
Senses Truesight 120 ft., Passive Perception 17
Languages Celestial, Common
Challenge 7 (2,900 XP)
Proficiency Bonus +3
Traits

Immutable Form. The chronomancer is immune to any effect or spell that would alter its form.

Magic Resistance. The chronomancer has advantage on saving throws against spells and other magical effects.

Spellcasting. The chronomancer is a 9th-level spellcaster. Its spellcasting ability is Intelligence (spell save DC 17, +9 to hit with spell attacks). The chronomancer has following spells prepared:

Cantrips (at will): true strike, light, ray of frost, minor illusion.

1st level (4 slots): detect magic, thunderwave, shield, fog cloud.

2nd level (3 slots): see invisibility, misty step.

3rd level (3 slots): haste, slow, lightning bolt.

4th level (3 slots): locate creature, dimension door.

5th level (1 slot): cone of cold, telekinesis.

Actions

Slam. Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 9 (2d8 + 1) bludgeoning damage.

Description

A chronomancer is a magical creature made of advanced clockwork and mechanic. They were created by Chronos, god of time, a long time ago.

Monster Tags: construct

SpeedyTabaxi_CatsForLife

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