Armor Class
21
(Natural armor)
Hit Points
158
(15d10 + 80)
Speed
30 ft.
STR
22
(+6)
DEX
8
(-1)
CON
20
(+5)
INT
6
(-2)
WIS
10
(+0)
CHA
5
(-3)
Saving Throws
STR +10, CON +9
Skills
Athletics +10
Damage Resistances
Bludgeoning, Piercing, and Slashing from Nonmagical Attacks
Damage Immunities
Lightning, Poison, Psychic
Condition Immunities
Blinded, Charmed, Deafened, Exhaustion, Frightened
Senses
Darkvision 60 ft., Passive Perception 10
Languages
understands common but can't speak
Challenge
9 (5,000 XP)
Proficiency Bonus
+4
Traits
Immutable Form. The golem is immune to any effect or spell that would alter its form.
Magic Weapons. The golem's weapon attacks are magical.
Magic Resistance. The golem has advantage on saving throws against spells and other magical effects.
Actions
Multiattack. The golem makes two smash attacks.
Smash. Melee Weapon Attack: +10 to hit, reach 5 ft., one target. Hit: 20 (4d6 + 6) bludgeoning damage.
Charged Strike (Recharge 5-6). Melee Weapon Attack: +7 to hit, reach 5 ft., one target. Hit: 26 (4d12 + 6) bludgeoning damage plus 10 (3d6) lightning damage. If the target is a creature, it must succeed on a DC 15 Strength saving throw or be knocked prone.
Description
A clockwork golem is one of Chronos' many servants, though these are the buffest, toughest, and largest.
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