Large Construct, Lawful Neutral
Armor Class 21 (Natural armor)
Hit Points 158 (15d10 + 80)
Speed 30 ft.
STR
22 (+6)
DEX
8 (-1)
CON
20 (+5)
INT
6 (-2)
WIS
10 (+0)
CHA
5 (-3)
Saving Throws STR +10, CON +9
Skills Athletics +10
Damage Resistances Bludgeoning, Piercing, and Slashing from Nonmagical Attacks
Damage Immunities Lightning, Poison, Psychic
Condition Immunities Blinded, Charmed, Deafened, Exhaustion, Frightened
Senses Darkvision 60 ft., Passive Perception 10
Languages understands common but can't speak
Challenge 9 (5,000 XP)
Proficiency Bonus +4
Traits

Immutable Form. The golem is immune to any effect or spell that would alter its form.

Magic Weapons. The golem's weapon attacks are magical.

Magic Resistance. The golem has advantage on saving throws against spells and other magical effects.

Actions

Multiattack. The golem makes two smash attacks.

Smash. Melee Weapon Attack: +10 to hit, reach 5 ft., one target. Hit: 20 (4d6 + 6) bludgeoning damage. 

Charged Strike (Recharge 5-6). Melee Weapon Attack: +7 to hit, reach 5 ft., one target. Hit: 26 (4d12 + 6) bludgeoning damage plus 10 (3d6) lightning damage. If the target is a creature, it must succeed on a DC 15 Strength saving throw or be knocked prone.

Description

A clockwork golem is one of Chronos' many servants, though these are the buffest, toughest, and largest.

Monster Tags: construct

SpeedyTabaxi_CatsForLife

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