8-Limbed. Arachne has advantage on Strength (Athletics) and Dexterity (Acrobatics) checks.
Expert Grappler. Arachne has advantage on attack rolls against a creature she is grappling, and she can grapple creatures up to two sizes larger than her. In addition, she can use her bonus action to try to pin a creature she has grappled. To do so, she makes another grapple check. On a success, the creature is restrained until the grapple ends. While restraining a creature in this way, Arachne kicks two fewer times than normal.
Magic Resistance. Arachne has advantage on saving throws against spells and other magical effects.
Spider Climb. Arachne can climb difficult surfaces, including upside down on ceilings, without needing to make an ability check.
Standing Leap. Arachne’s long jump is up to 30 feet and her high jump is up to 15 feet, with or without a running start.
Web Sense. While in contact with a web, Arachne knows the exact location of any other creature in contact with the same web.
Web Walker. Arachne ignores movement restrictions caused by webbing.
Multiattack. Arachne kicks six times, or she attacks once with her web and kicks four times.
Kick. Melee Weapon Attack: +7 to hit, reach 5 ft., one target. Hit: 6 (1d4+4) bludgeoning damage.
Web (Recharge 5–6). Ranged Weapon Attack: +6 to hit, range 40/80 ft., one creature. Hit: The target is restrained by webbing. As an action, the restrained target can make a DC 14 Strength check, bursting the webbing on a success. The webbing can also be attacked and destroyed (AC 11; hp 8; vulnerability to fire damage; immunity to bludgeoning, poison, and psychic damage).
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