Large Construct, Unaligned
Armor Class 24 (natural armour)
Hit Points 287 (25d10 + 150)
Speed 30 ft.
STR
25 (+7)
DEX
9 (-1)
CON
22 (+6)
INT
3 (-4)
WIS
14 (+2)
CHA
1 (-5)
Damage Immunities Poison, Psychic; Bludgeoning, Piercing, and Slashing from Nonmagical Attacks that aren't Adamantine
Senses Darkvision 120, Truesight 30, Passive Perception 12
Languages Ancient
Challenge 21 (33,000 XP)
Proficiency Bonus +7
Traits

Immutable Form. The golem is immune to any spell or effect that would alter its form.

Magic Resistance. The golem has advantage on saving throws against spells and other magical effects.

Magic Weapons. The golem's weapon attacks are magical

Actions

Multiattack. The golem makes two melee attacks and one gunshot attack.

Slam. Melee Weapon Attack: +14 to hit, reach 5 ft., one target. Hit: 20 (3d8 + 7) bludgeoning damage plus 2 (1d4) force damage.

Gunshot. Ranged Weapon Attack: +7 to hit, range 80/240 ft., one target. Hit: 9 (2d8) piercing damage.

Laser Cannon (Recharge 6). The golem fires a concentrated beam of light in a 90-foot line, each creature in the area must make a DC 20 Dexterity saving throw, taking 55 (10d10) radiant damage on a failed save, or half as much damage on a successful one.

Bonus Actions

Enter the description for how bonus actions work for your monster here.

Reactions

Reaction Name. Enter the description for your action.

Legendary Actions

Enter the description for how legendary actions work for your monster here.

Legendary Action Name (Costs # Actions). Enter the description for your legendary action.

Mythic Actions

Enter the description for how mythic actions work for your monster here.

Mythic Action Name (Costs # Actions). Enter the description for your mythic action.

Description

Enter a general description for your monster here.

Lair and Lair Actions

Enter a description of your monster's lair here.

Lair Actions

On initiative count # (losing initiative ties), the [monster name] takes a lair action to cause one of the following effects; the [monster name] can’t use the same effect two rounds in a row:

  • Enter a description for a lair action.
  • Enter a description for a lair action.

Regional Effects

The region containing a legendary [monster name]’s lair is [enter the effect description], which creates one or more of the following effects:

  • Enter a regional effect description.
  • Enter a regional effect description.

If the [monster name] dies, these effects fade over the course of #d# days.

GEORGEMBJARVIS

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