Cunning Action. On each of its turns, the thief can use a bonus action to take the Dash, Disengage, or Hide action.
Sneak Attack (1/Turn). The thief deals an extra 10 (3d6) damage when it hits a target with a weapon attack and has advantage on the attack roll, or when the target is within 5 feet of an ally of the thief that isn't incapacitated and the thief doesn't have disadvantage on the attack roll.
Multiattack. The thief makes two attacks with their Shortsword.
Shortsword. Melee Weapon Attack: +6 to hit, reach 5 ft., one target. Hit: 6 (1d6 + 3) slashing damage.
Light Crossbow. Melee or Ranged Weapon Attack: +6 to hit, range 80/320 ft., one target. Hit: 7 (1d8 + 3) piercing damage.
Uncanny Dodge. The thief can use their reaction to halve the damage of one attack against them that hit them. To do so, the thief must be able to see the attacker.
Description
A typical member of the Black Lotus, the Black Lotus Thieves are capable fighters who use their nimbleness and dexterity to their advantage.
Previous Versions
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3/16/2021 7:17:55 PM
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Coming Soon
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