Hold Breath. While out of water, the convertibrate can hold its breath for 1 hour.
Underwater Camouflage. The convertibrate has advantage on Dexterity (Stealth) checks made while underwater.
Water Breathing. The convertibrate can breathe only underwater.
Multiattack. The convertibrate makes three attacks: with either the weapons of the animated creature or it's tentacles.
Grifted Weapon. Melee Weapon Attack: +6 to hit, reach 10 ft., one target. Hit: 5 (1d6 + 3) piercing/slashing/bludgeoning damage.
Tentacles. Melee Weapon Attack: +4 to hit, reach 10 ft., one target. Hit: 10 (2d6 + 3) bludgeoning damage. If the target is a creature, it is grappled (escape DC 16). Until this grapple ends, the target is restrained, and the octopus can't use its tentacles on another target.
Ink Cloud (Recharges after a Short or Long Rest). A 20- foot-radius cloud of ink extends all around the convertibrate if it is underwater. The area is heavily obscured for 1 minute, although a significant current can disperse the ink. After releasing the ink, the octopus can use the Dash action as a bonus action.
Ditch Vessel. As a reaction the convertibrate can abandon the corpse it is animating reverting to the stat blocks of a regular octopus.
Description
The convertibrate is an octopus of exceptional intelligence. After spending long years mastering the art of hiding in discarded coconut shells it has learned to hijack the corpses of drowned humanoids. Wielding their weapons with great ferocity and putting it's large collection of appendages to expert use. These octopuses are often employed by sea hags, aboleths and other powerful fiends that lurk in the depths of the ocean.
Comments