Brave. Boram has advantage on saving throws against being frightened.
Halfling Nimbleness. Boram can move through the space of any creature that's a larger size than he is.
Lucky. When Boram rolls a 1 on an attack roll, ability check or saving throw, he can reroll the die and must use the new roll.
Multiattack. Boram makes three melee attacks: two with his scimitar and one with his dagger. Or Boram makes two ranged attacks with his daggers.
Scimitar. Melee Weapon Attack: +6 to hit, reach 5 ft., one target. Hit: 7 (1d6+4) slashing damage.
Dagger. Melee or Ranged Weapon Attack: +6 to hit, reach 5 ft. or range 20/60 ft., one target. Hit: 6 (1d4+4) piercing damage.
Parry. Boram adds 2 to his AC against one melee attack that would hit him. To do so, Boram must see the attacker and be wielding a melee weapon.
Description
Boram is a former captain in the Last War who defended the Talenta Plains. He has tanned skin and black hair and wears a dinosaur mask that covers the lower half of his face. His motivation is to earn coin for his family and his mannerisms are very boastful.
Previous Versions
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3/17/2021 1:39:19 AM
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Coming Soon
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