Small Humanoid
Armor Class 16 studded leather
Hit Points 39 (6d8 + 12)
Speed 25 ft.
STR
15 (+2)
DEX
18 (+4)
CON
14 (+2)
INT
14 (+2)
WIS
11 (+0)
CHA
15 (+2)
Saving Throws STR +4, DEX +6, WIS +2
Skills Athletics +4, Deception +4
Senses Passive Perception 10
Languages Common, Halfling
Challenge 4 (1,100 XP)
Proficiency Bonus +2
Traits

Brave. Boram has advantage on saving throws against being frightened.

Halfling Nimbleness. Boram can move through the space of any creature that's a larger size than he is.

Lucky. When Boram rolls a 1 on an attack roll, ability check or saving throw, he can reroll the die and must use the new roll.

Actions

Multiattack. Boram makes three melee attacks: two with his scimitar and one with his dagger. Or Boram makes two ranged attacks with his daggers.

Scimitar. Melee Weapon Attack: +6 to hit, reach 5 ft., one target. Hit: 7 (1d6+4) slashing damage.

Dagger. Melee or Ranged Weapon Attack: +6 to hit, reach 5 ft. or range 20/60 ft., one target. Hit: 6 (1d4+4) piercing damage.

Reactions

Parry. Boram adds 2 to his AC against one melee attack that would hit him. To do so, Boram must see the attacker and be wielding a melee weapon.

Description

Boram is a former captain in the Last War who defended the Talenta Plains. He has tanned skin and black hair and wears a dinosaur mask that covers the lower half of his face. His motivation is to earn coin for his family and his mannerisms are very boastful.

Previous Versions

Name Date Modified Views Adds Version Actions
3/17/2021 1:39:19 AM
4
0
1
Coming Soon
KowalskiKitchen

Comments

Posts Quoted:
Reply
Clear All Quotes