Large Monstrosity, Chaotic Evil
Armor Class 14 (natural armor)
Hit Points 124 (12d10 + 48)
Speed 40 ft., Fly 45 ft., Swim 40 ft.
STR
19 (+4)
DEX
11 (+0)
CON
19 (+4)
INT
3 (-4)
WIS
14 (+2)
CHA
10 (+0)
Skills Perception +8
Senses Darkvision 60 ft., Passive Perception 18
Languages Understands Draconic but can't speak it
Challenge 6 (2,300 XP)
Proficiency Bonus +3
Actions

Multiattack. The chimera makes three attacks: one with its bite, one with its horns, and one with its claws. When its lightning bolt is available, it can use the bolt in place of its bite or headbutt.

Bite. Melee Weapon Attack: +7 to hit, reach 5 ft., one target. Hit: 11 (2d6 + 4) piercing damage.

Headbutt. Melee Weapon Attack: +7 to hit, reach 5 ft., one target. Hit: 10 (1d12 + 4) bludgeoning damage.

Claws. Melee Weapon Attack: +7 to hit, reach 5 ft., one target. Hit: 11 (2d6 + 4) slashing damage.

Lightning Bolt (Recharge 5–6). The dragon head fires three bolts of lightning. Each creature in that targeted must make a DC 13 Dexterity saving throw, taking 16 (4d6) lightning damage on a failed save, or half as much damage on a successful one.

Description

A chimera is a vile combination of Hammerhead shark, an angler fish , and blue dragon, and features the heads of all three of those creatures. It likes to swoop down from the sky or swim through the ocean and engulf prey with its lightning breath before landing to attack.

Habitat: GrasslandHillMountainUnderdark

dracoflamewing

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