Armor Class
18
(plate)
Hit Points
144
(10d8 + 20)
Speed
30 ft.
STR
20
(+5)
DEX
14
(+2)
CON
18
(+4)
INT
10
(+0)
WIS
10
(+0)
CHA
12
(+1)
Saving Throws
STR +9, CON +8
Skills
Athletics +8, Perception +5, Survival +5
Senses
Passive Perception 10
Languages
Common, Draconic
Challenge
9 (5,000 XP)
Proficiency Bonus
+4
Traits
Aberrant Dragonmark. You learn and can cast that spell at its lowest level once per long rest. When you cast this spell with your aberrant mark, you can use one of your Hit Dice and roll it. Immediately after you cast the spell, roll the Hit Die. If you roll an even number, you gain a number of temporary hit points equal to the number rolled. If you roll an odd number, one random creature within 30 feet of you takes force damage equal to the number rolled. If no other creatures are in range, you take the damage.
At will Booming Blade
1/day:Absorb Elements
Action Surge (1/short rest). You can take one additional action on your turn.
Indomitable (1/day). You can reroll a saving throw that you fail - you must use the new roll.
Savage Attacker. Once per turn when you roll damage for a melee weapon attack, you can reroll the weapon’s damage dice and use either total.
Actions
Extra Attack. The warrior can attack twice, instead of once, whenever it takes the attack action on its turn.
Greatsword. Melee Weapon Attack: +9 to hit, reach 5 ft., one target. Hit: 8 (2d6 + 5) slashing damage.
Lance. Melee Weapon Attack: +9 to hit, reach 10 ft., one target. Hit: 8 (1d12 + 5) piercing damage.
Crossbow. Ranged Weapon Attack: +6 to hit, range 80/320 ft., one target. Hit: 6 (1d8 + 2) piercing damage.
Bonus Actions
Second Wind (1/short rest). The warrior can use a bonus action on its turn to regain hit points equal to 1d10 + 9.
Rallying Cry. When you use your Second Wind feature, you can choose up to 3 allies that can see or hear you within 60 ft. to regain 9 HP.
Description
A sidekick is proficient with any armor, weapons, and tools included in its stat block. In addition, warriors are proficient with simple and martial weapons, shields, and all armor.
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