Multiattack. The Exo-Rig makes three plasma beam array attacks.
Plasma Beam Array. Ranged Weapon Attack: +3 to hit, reach 60 ft., one target. Hit: 23 (6d6 + 2) radiant damage.
Slam. Melee Weapon Attack: +10 to hit, reach 5 ft., one target. Hit: 19 (3d8 + 6) bludgeoning damage.
Tactical Missile Array. Choose a point within 120 ft. All targets within 10 ft of that point not behind total cover must succeed on a DC 15 Dexterity saving throw, taking 14 (4d6) thunder damage on a failed save, or half as much damage on a successful one.
Description
9 tons (18000 lbs) // 2 Energy Cells (1 hour) // Multi-cell Capacity (12 Energy Cells)
While piloting this Exo-Rig, you use its Strength, Dexterity, and Constitution ability scores, skills, and saving throws. You still use your own Intelligence, Wisdom, and Charisma abilities. When it takes damage of a type that it is not immune to, you take half of that damage, rounded down. When it takes damage of a type that it is immune to, you take all of that damage.
Previous Versions
| Name | Date Modified | Views | Adds | Version | Actions |
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8/31/2018 8:14:52 AM
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5
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1
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Coming Soon
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8/31/2018 8:36:58 AM
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9
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1
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Coming Soon
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