Large Construct, Unaligned
Armor Class 16 (natural armor)
Hit Points 105 (10d10 + 50)
Speed 30 ft.
STR
22 (+6)
DEX
9 (-1)
CON
20 (+5)
INT
1 (-5)
WIS
1 (-5)
CHA
1 (-5)
Saving Throws STR +10, CON +9
Damage Resistances Bludgeoning, Piercing, and Slashing from Nonmagical Attacks
Damage Immunities Poison, Psychic
Condition Immunities Charmed, Exhaustion, Frightened, Petrified, Poisoned
Senses Passive Perception 1
Languages --
Challenge 9 (5,000 XP)
Proficiency Bonus +4
Actions

Multiattack. The Exo-Rig makes three plasma beam array attacks.

Plasma Beam Array. Ranged Weapon Attack: +3 to hit, reach 60 ft., one target. Hit: 23 (6d6 + 2) radiant damage.

Slam. Melee Weapon Attack: +10 to hit, reach 5 ft., one target. Hit: 19 (3d8 + 6) bludgeoning damage.

Tactical Missile Array. Choose a point within 120 ft. All targets within 10 ft of that point not behind total cover must succeed on a DC 15 Dexterity saving throw, taking 14 (4d6) thunder damage on a failed save, or half as much damage on a successful one.

Description

9 tons (18000 lbs) // 2 Energy Cells (1 hour) // Multi-cell Capacity (12 Energy Cells)

While piloting this Exo-Rig, you use its Strength, Dexterity, and Constitution ability scores, skills, and saving throws. You still use your own Intelligence, Wisdom, and Charisma abilities. When it takes damage of a type that it is not immune to, you take half of that damage, rounded down. When it takes damage of a type that it is immune to, you take all of that damage.

Previous Versions

Name Date Modified Views Adds Version Actions
8/31/2018 8:14:52 AM
5
1
--
Coming Soon
8/31/2018 8:36:58 AM
9
1
--
Coming Soon
stuntmantan

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