Armor Class
16
(natural armor)
Hit Points
56
(6d10 + 24)
Speed
30 ft., Burrow 30 ft.
STR
18
(+4)
DEX
7
(-2)
CON
16
(+3)
INT
1
(-5)
WIS
8
(-1)
CHA
4
(-3)
Saving Throws
CON +5, WIS +1
Damage Immunities
Poison
Condition Immunities
Blinded, Charmed, Deafened, Exhaustion, Frightened, Paralyzed, Petrified, Poisoned, Prone
Senses
Blindsight 30 ft., Tremorsense 60 ft., Passive Perception 9
Languages
--
Challenge
3 (700 XP)
Proficiency Bonus
+2
Traits
Tunneler. The grub can burrow through solid rock at half its burrow speed and leaves a 3-foot-diameter tunnel in its wake.
Actions
Multiattack. The grub makes two attacks: one with its grinding jaws and one with its stinger.
Grinding Jaws. Melee Weapon Attack: +6 to hit, reach 5 ft., one target. Hit: 15 (3d6 + 4) slashing damage.
Tail Stinger. Melee Weapon Attack: +6 to hit, reach 5 ft., one creature. Hit: 11 (2d8 + 2) piercing damage, and the target must make a DC 8 Constitution saving throw, taking 4 (1d4+2) poison damage on a failed save, or half as much damage on a successful one.
Comments