Large Celestial, Lawful Neutral
Armor Class 20 (Plate)
Hit Points 157 (15d10 + 80)
Speed 40 ft.
STR
24 (+7)
DEX
14 (+2)
CON
20 (+5)
INT
15 (+2)
WIS
17 (+3)
CHA
18 (+4)
Saving Throws STR +11, CON +9, WIS +7
Skills Arcana +5, Athletics +11, Insight +6, Intimidation +10, Perception +7
Damage Resistances Bludgeoning, Piercing, and Slashing from Nonmagical Attacks
Damage Immunities Poison, Psychic
Senses Truesight 120 ft., Passive Perception 17
Languages All
Challenge 10 (5,900 XP)
Proficiency Bonus +4
Traits

Inscrutable. The guardian is immune to any effect that would read his mind or sense his intentions.

Magic Resistance. The guardian has advantage on saving throws against spells and other magical effects.

Legendary Resistance (1/day). If the guardian fails a saving throw, it can choose to succeed instead.

Actions

Multiattack. The guardian makes two attacks with its axe.

Axe Of Time. Melee Weapon Attack: +11 to hit, reach 5 ft., one target. Hit: 23 (3d10 +   7) slashing damage. If the target is a creature, it must succeed on a DC 15 Wisdom saving throw or be unable to use a bonus action on its next turn.

Paradox (Recharge 5-6). The guardian whirls a creature within 30 feet into a time paradox. The creature must make a DC 18 Intelligence saving throw, taking 45 (10d8)

Bonus Actions

Teleport (Recharge 4-6). The guardian teleports up to 20 feet away.

Description

A guardian of time is an ancient creature, serving under Chronos. It is said that only twenty-five of them exists, protecting Chronos' deepest secrets. They are immensely powerful, and very secretive with whatever they are protecting.

Monster Tags: construct

SpeedyTabaxi_CatsForLife

Comments

Posts Quoted:
Reply
Clear All Quotes