Inscrutable. The guardian is immune to any effect that would read his mind or sense his intentions.
Magic Resistance. The guardian has advantage on saving throws against spells and other magical effects.
Legendary Resistance (1/day). If the guardian fails a saving throw, it can choose to succeed instead.
Multiattack. The guardian makes two attacks with its axe.
Axe Of Time. Melee Weapon Attack: +11 to hit, reach 5 ft., one target. Hit: 23 (3d10 + 7) slashing damage. If the target is a creature, it must succeed on a DC 15 Wisdom saving throw or be unable to use a bonus action on its next turn.
Paradox (Recharge 5-6). The guardian whirls a creature within 30 feet into a time paradox. The creature must make a DC 18 Intelligence saving throw, taking 45 (10d8)
Teleport (Recharge 4-6). The guardian teleports up to 20 feet away.
Description
A guardian of time is an ancient creature, serving under Chronos. It is said that only twenty-five of them exists, protecting Chronos' deepest secrets. They are immensely powerful, and very secretive with whatever they are protecting.
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