intelligent creature: this creature is intelligent enough to understand basic instructions and secure itself and others left in its care by its owner.
Trampling Charge. If the chocobo moves at least 20 feet straight toward a creature and then hits it with a talons attack on the same turn, that target must succeed on a DC 13 Strength saving throw or be knocked prone. If the target is prone, the chocobo can make another attack with its talons against it as a bonus action.
Flightless bird: although this bird doesn't fly its wings allow it to maneuver through non magical difficult terrain without issue.
Beak. Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 7 (1d8 + 3) piercing damage.
talons. melee attack: +5 to hit, reach 5ft; one target; Hit: 10 (2d6 + 3) slashing damage
Wild instinct: when attacked a chocobo can use its reaction to move up to half its speed away from the attacker (this does not incur a reaction attack).
Pack opportunist: When an allied chocobo uses its trampling charge this chocobo can use its reaction to use its talons against the prone creature.
Description
A chocobo is a tall flightless bird with strong legs razor-sharp talons and a dangerous beak. It has a protective nature and tends to attack any unfamiliar creature that wanders too close to those it views as friends.
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