Armor Class
13
(natural armor)
Hit Points
52
(8d8 + 16)
Speed
0 ft., Fly 40 ft. (hover)
STR
16
(+3)
DEX
15
(+2)
CON
15
(+2)
INT
9
(-1)
WIS
11
(+0)
CHA
11
(+0)
Saving Throws
STR +5, CON +4
Damage Resistances
Fire
Damage Immunities
Poison
Condition Immunities
Poisoned
Senses
Darkvision 120 ft., Passive Perception 10
Languages
Abyssal, Telepathy 120 ft.
Challenge
2 (450 XP)
Proficiency Bonus
+2
Traits
Magic Resistance. The devil has advantage on saving throws against spells and other magical effects.
Actions
Multiattack. The demon makes two bite attacks.
Bite. Melee Weapon Attack: +5 to hit, reach 5 ft., one creature. Hit: 6 (1d8 + 2) piercing damage.
Flame Belch. The cacodemon barfs a ball of flame up to 60 feet. Each creature within 20 feet of the ball's detonation must make a DC 14 Dexterity saving throw, taking 17 (5d6) fire damage on a failed save, or half as much damage on a successful one.
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