Medium Construct, Unaligned
Armor Class 23
Hit Points 312 (20d10 + 112)
Speed 30 ft., Fly 60 ft., Climb 20 ft.
STR
20 (+5)
DEX
18 (+4)
CON
20 (+5)
INT
15 (+2)
WIS
15 (+2)
CHA
5 (-3)
Saving Throws STR +11, DEX +10, CON +11
Damage Vulnerabilities Acid, Lightning, Radiant
Damage Resistances Bludgeoning, Fire, Piercing, Slashing
Damage Immunities Cold, Poison, Psychic
Senses Blindsight, Darkvision, Tremorsense, Unknown Thermo Vision (Up to 120ft), Passive Perception 12
Languages Primordial Balorian Primordial
Challenge 17 (18,000 XP)
Proficiency Bonus +6
Traits

Scan. The Exo Soldier has advantage on Perception (Wisdom) checks that rely on sight and sound. The Exo Soldier cannot be blinded

Advanced Construct. The Exo Soldier is immune to any psychic or suggestion type spells. The Exo Soldier also has advantage on saving throws against elemental type spells.

Super Dense Armour. The Exo Soldier does not take fall damage. It has advantage on Athletics checks and strength checks against pushes and pulls. Non-magical difficult terrain has no penalties on the Exo Soldier

Automated Camoflauge. When not engaged in combat, the Exo Soldier has advantage on stealth checks

Legendary Resistance (3/Day). If the Commander of the Legion fails a ability check or saving throw, it may choose to succeed instead.

Metal Wings. The Commander of the Legion has the ability to fly up to 60ft instead of using its walking movement speed,

Actions

Jet-Forward. As an action, the Commander of the Legion may move up to 30ft in any direction using its back embedded Jump Pack within its Wings

Multiattack. The Exo Soldier may make 2 Attacks on its turn

Psysteel Saber. Melee Weapon Attack: +6 to hit, reach 5 ft., 1 target. Hit: 2d10+5 Slashing damage. 

Darklight Halberd. Melee Weapon Attack: +9 to hit, reach 10 ft., 1 target. Hit: 2d12+10 Slashing damage + 2d8 Fire Damage

Darklight Hand Cannon. RangedWeapon Attack: +6 to hit, range 80/500 ft., 1/Anyone behind target. Hit: 3d8+5 piercing damage + 2d6+2 Fire damage

Punch. Melee Weapon Attack: +9 to hit, reach 5 ft., 1 target. Hit: 2d6+1 Bludgeoning damage. Can destroy armour lower than plate if natural 20 is rolled

PsySilver Claw. Melee Weapon Attack: +9 to hit, reach 5 ft., 1 target. Hit: 2d6+1 Slashing Damage (Doubled if target has any fiendish, demonic, celestial or supernatural origin)

Reactions

Uncanny Dodge. Halves the amount of physical damage taken from an attack.

Choking Miasma (Twice per day). After an opponent lands a successful attack on the Exo Soldier, it may use its reaction to release a cloud of noxious fumes. The attacker must make a DC14 Constitution Saving throw or take 3d6+6 necrotic damage and become incapacitated for d4 rounds. On a successful save, the attacker takes half as much damage, is not left incapacitated but will still have a cough for up to 2 days.

Legendary Actions

The Commander of the Legion has 2 Legendary Actions per day

Summon. The Legion Commander may warp d4 Exo Soldiers to his position (This ability may only be used once)

Ultrashock. Any target within a 20ft radius and is standing on the grand must make a DC14 Constitution saving throw or become paralyzed for 2 rounds 

Description

Unlike the rest of the Exo Soldiers within the Lost Legion, the Commander of the Legion is almost completely autonomous. Within the rusted shell of a body, a highly intelligent and aggressive AI controls the actions of the entire Legion. However, the Commander requires a live soul to truly function, a General one might say.

Previous Versions

Name Date Modified Views Adds Version Actions
3/26/2021 9:57:50 PM
6
1
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Coming Soon

Monster Tags: ArmorMisc Creatureconstruct

Habitat: DesertUnderdarkUrban

RoShiAna

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