Scan. The Exo Soldier has advantage on Perception (Wisdom) checks that rely on sight and sound. The Exo Soldier cannot be blinded
Advanced Construct. The Exo Soldier is immune to any psychic or suggestion type spells. The Exo Soldier also has advantage on saving throws against elemental type spells.
Super Dense Armour. The Exo Soldier does not take fall damage. It has advantage on Athletics checks and strength checks against pushes and pulls. Non-magical difficult terrain has no penalties on the Exo Soldier
Automated Camoflauge. When not engaged in combat, the Exo Soldier has advantage on stealth checks
Legendary Resistance (3/Day). If the Commander of the Legion fails a ability check or saving throw, it may choose to succeed instead.
Metal Wings. The Commander of the Legion has the ability to fly up to 60ft instead of using its walking movement speed,
Jet-Forward. As an action, the Commander of the Legion may move up to 30ft in any direction using its back embedded Jump Pack within its Wings
Multiattack. The Exo Soldier may make 2 Attacks on its turn
Psysteel Saber. Melee Weapon Attack: +6 to hit, reach 5 ft., 1 target. Hit: 2d10+5 Slashing damage.
Darklight Halberd. Melee Weapon Attack: +9 to hit, reach 10 ft., 1 target. Hit: 2d12+10 Slashing damage + 2d8 Fire Damage
Darklight Hand Cannon. RangedWeapon Attack: +6 to hit, range 80/500 ft., 1/Anyone behind target. Hit: 3d8+5 piercing damage + 2d6+2 Fire damage
Punch. Melee Weapon Attack: +9 to hit, reach 5 ft., 1 target. Hit: 2d6+1 Bludgeoning damage. Can destroy armour lower than plate if natural 20 is rolled
PsySilver Claw. Melee Weapon Attack: +9 to hit, reach 5 ft., 1 target. Hit: 2d6+1 Slashing Damage (Doubled if target has any fiendish, demonic, celestial or supernatural origin)
Uncanny Dodge. Halves the amount of physical damage taken from an attack.
Choking Miasma (Twice per day). After an opponent lands a successful attack on the Exo Soldier, it may use its reaction to release a cloud of noxious fumes. The attacker must make a DC14 Constitution Saving throw or take 3d6+6 necrotic damage and become incapacitated for d4 rounds. On a successful save, the attacker takes half as much damage, is not left incapacitated but will still have a cough for up to 2 days.
The Commander of the Legion has 2 Legendary Actions per day
Summon. The Legion Commander may warp d4 Exo Soldiers to his position (This ability may only be used once)
Ultrashock. Any target within a 20ft radius and is standing on the grand must make a DC14 Constitution saving throw or become paralyzed for 2 rounds
Description
Unlike the rest of the Exo Soldiers within the Lost Legion, the Commander of the Legion is almost completely autonomous. Within the rusted shell of a body, a highly intelligent and aggressive AI controls the actions of the entire Legion. However, the Commander requires a live soul to truly function, a General one might say.
Previous Versions
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3/26/2021 9:57:50 PM
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Coming Soon
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