Large Construct, Unaligned
Armor Class 16 (natural armor)
Hit Points 112 (15d10 + 30)
Speed 60 ft.
STR
18 (+4)
DEX
16 (+3)
CON
16 (+3)
INT
7 (-2)
WIS
10 (+0)
CHA
6 (-2)
Damage Resistances Fire
Damage Immunities Poison, Psychic
Senses Darkvision 60 ft., Passive Perception 10
Languages understands the languages of its creator but can’t speak
Challenge 6 (2,300 XP)
Proficiency Bonus +3
Traits

Immutable Form. The gearkeeper is immune to any spell or effect that would alter its form.

Rapid Shifting. Opportunity attacks made against the gearkeeper have disadvantage.

Magic Resistance. The tiger has advantage on saving throws against spells and other magical effects.

Pounce. If the tiger moves at least 20 feet straight toward a creature and then hits it with a claw attack on the same turn, that target must succeed on a DC 15 Strength saving throw or be knocked prone. If the target is prone, the tiger can make one bite attack against it as a bonus action.

Reactive Guardian. The clockwork tiger has two reactions that can be used only for Deflecting Leap.

Actions

Multiattack. The clockwork tiger makes one bite and two claw attacks.

Bite. Melee Weapon Attack: +7 to hit, reach 5 ft., one creature. Hit: 13 (2d8 + 4) piercing damage.

Claw. Melee Weapon Attack: +7 to hit, reach 5 ft., one creature. Hit: 11 (2d6 + 4) piercing damage.

Shrapnel Blast (Recharge 6). The gearkeeper jettisons  a spray of jagged metal in a 30-foot cone. Each creature in the area must make a DC 15 Dexterity saving throw, taking 21 (6d6) piercing damage on a failed save, or half as much damage on a successful one.

Reactions

Deflecting Leap. When the clockwork tiger’s ward is the target of an attack the tiger can see, the tiger can move up to 10 feet toward its ward without provoking opportunity attacks. If it ends this movement within 5 feet of its ward, the tiger becomes the target of the attack instead.

MovePoint

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