Bloodhound. The running nose can't use its blindsight while unable to smell.
Keen Smell. The running nose has advantage on Wisdom (Perception) checks that rely on smell.
Spellcasting. The running nose is a 5th-level spellcaster. Its spellcasting ability is Intelligence (spell save DC 13, +5 to hit with spell attacks) . It has the following wizard spells prepared, which it can cast without somatic or material components:
Cantrips (at will): acid splash, mage hand, minor illusion, prestidigitation
1st level (4 slots): color spray, feather fall, shield
2nd level (3 slots): blur, magic mouth, spider climb
3rd level (2 slots): counterspell
Multiattack. The running nose makes two slam attacks.
Slam. Melee Weapon Attack: +5 to hit, reach 5 ft., 1 target. Hit: 6 (1d6 + 2) bludgeoning damage.
Fatal Sneeze (Recharge 5-6). The running nose sneezes in a 15-foot cone. Each creature in that area must make a DC 15 Constitution saving throw. On a failure, a creature takes 36 (8d8) bludgeoning damage and falls prone. On a success, a creature takes half damage and doesn't fall prone.
The sneeze disperses gas or vapor, and it extinguishes candles, torches, and similar unprotected flames in the area. It causes protected flames, such as those of lanterns, to dance wildly and has a 50 percent chance to extinguish them.
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