Medium Celestial, Chaotic Neutral
Armor Class 20 (plate, shield)
Hit Points 133 (14d8 + 70)
Speed 30 ft., Fly 90 ft.
STR
18 (+4)
DEX
17 (+3)
CON
20 (+5)
INT
13 (+1)
WIS
18 (+4)
CHA
19 (+4)
Damage Resistances Acid, Fire; Bludgeoning, Piercing, and Slashing from Nonmagical Attacks
Damage Immunities Cold, Lightning, Poison
Condition Immunities Poisoned
Senses Darkvision 60 ft, Passive Perception 18
Languages Celestial, Common (tongues)
Challenge 12 (8,400 XP)
Proficiency Bonus +4
Traits

Brute. A melee weapon deals one extra die of its damage when Brünnhilde hits with it (included in the attack).

Choose the Slain (1/day). Brünnhilde can innately cast imprisonment without the need for material components. She is only able to target a recently killed creature, it must be a willing target, and Brünnhilde must choose the Minimus Containment effect. The target is stored inside of Brünnhilde’s sword, regaining 1 hit point after 24 hours.

Innate Spellcasting. Brünnhilde’s innate spellcasting ability is Charisma (spell save DC 16, +8 to hit with spell attacks). She can innately cast the following spells, requiring no material components:
Constant: tongues
At will: aid, death ward, gentle repose, plane shift (self and mount only)
3/day: call lightning, geas
1/day: conjure celestial, heal, revivify

Magic Resistance. Brünnhilde has advantage on saving throws against spells and other magical effects.

Powerful Attacks. When Brünnhilde makes her first melee weapon attack in a turn, she can choose to take a –5 penalty to her melee weapon attack rolls in exchange for a +10 bonus to melee weapon damage. In addition, Brünnhilde can use a bonus action or reaction to make one melee weapon attack after she uses a melee weapon to reduce a creature to 0 hit points or scores a critical hit with it.

Actions

Multiattack. Brünnhilde attacks six times: four times with her spear and twice with her shield bash.

Spear. Melee or Ranged Weapon Attack: +8 to hit, reach 5 ft. or range 20/60 ft., one target. Hit: 11 (2d6+4) magical piercing damage. Immediately after hitting or missing the target, Brünnhilde’s spear returns to her hand.

Shield Bash. Melee Weapon Attack: +8 to hit, reach 5 ft., one creature. Hit: 9 (2d4+4) magical bludgeoning damage. If the target is a Medium or smaller creature, it must succeed on a DC 16 Strength saving throw or be knocked prone.

Vital Strike. Brünnhilde makes a single weapon attack, automatically hitting her target and scoring a critical hit. She makes an attack roll with advantage and if she would have successfully hit, the critical hit does twice the maximum damage

Bonus Actions

Enter the description for how bonus actions work for your monster here.

Legendary Actions

Enter the description for how legendary actions work for your monster here.

Legendary Action Name (Costs # Actions). Enter the description for your legendary action.

Mythic Actions

Enter the description for how mythic actions work for your monster here.

Mythic Action Name (Costs # Actions). Enter the description for your mythic action.

Lair and Lair Actions

Enter a description of your monster's lair here.

Lair Actions

On initiative count # (losing initiative ties), the [monster name] takes a lair action to cause one of the following effects; the [monster name] can’t use the same effect two rounds in a row:

  • Enter a description for a lair action.
  • Enter a description for a lair action.

Regional Effects

The region containing a legendary [monster name]’s lair is [enter the effect description], which creates one or more of the following effects:

  • Enter a regional effect description.
  • Enter a regional effect description.

If the [monster name] dies, these effects fade over the course of #d# days.

Jyuro

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