Multiattack. The giant makes two slam attacks.
Slam. Melee Weapon Attack: +10 to hit, reach 30 ft., one target. Hit: 40 (3d8 + 5) bludgeoning damage.
Massive Boulder. Ranged Weapon Attack: +10 to hit, range 80/260 ft., one target. Hit: 50 (3d10 + 5) bludgeoning damage.
Fling. One Large or smaller object or creature within 30 ft of the Giant must make a DC 23 dexterity saving throw ( objects automatically fail the save) or is thrown up to 80 feet in a direction of the giant choice and knocked prone. If a thrown target strikes a solid surface, the target takes 3 (1d6) bludgeoning damage for every 10 feet it was thrown. If the target is thrown at another creature, that creature must succeed on a DC 18 Dexterity saving throw or take the same damage and be knocked prone.
Description
Ancient and powerful beyond your wildest dreams. Ancient giants lived thousands of years ago. They are peaceful beings and few in number. In the war between giants and dragons the other giants tracked them down and tried to force them to fight in the war for them. But the ancient giants had enough and swam out to sea and did not return. Everyone eventually forgot about them even the giants themselves.
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