Gargantuan Giant, Neutral
Armor Class 25 (natural armor)
Hit Points 560 (50d10 + 85)
Speed 80 ft., If the giant moves more than half it`s speed on it`s turn it must make a DC 15 Dexterity saving throw or everything around it is effected as if the giant had cast earthquake. , Swim 40 ft.
STR
30 (+10)
DEX
8 (-1)
CON
30 (+10)
INT
12 (+1)
WIS
30 (+10)
CHA
12 (+1)
Saving Throws STR +19, CON +19, WIS +19
Skills Arcana +30, History +30, Investigation +30, Medicine +30, Perception +30, Religion +30
Damage Resistances All
Damage Immunities Bludgeoning, Piercing, and Slashing from Nonmagical Attacks
Senses Blindsight 120ft, Truesight 60ft, Passive Perception 30
Languages All
Challenge 30 (155,000 XP)
Proficiency Bonus +9
Actions

Multiattack. The giant makes two slam attacks.

Slam. Melee Weapon Attack: +10 to hit, reach 30 ft., one target. Hit: 40 (3d8 + 5) bludgeoning damage.

Massive Boulder. Ranged Weapon Attack: +10 to hit, range 80/260 ft., one target. Hit: 50 (3d10 + 5) bludgeoning damage.

Fling. One Large or smaller object or creature within 30 ft of the Giant must make a DC 23 dexterity saving throw ( objects automatically fail the save) or is thrown up to 80 feet in a direction of the giant choice and knocked prone. If a thrown target strikes a solid surface, the target takes 3 (1d6) bludgeoning damage for every 10 feet it was thrown. If the target is thrown at another creature, that creature must succeed on a DC 18 Dexterity saving throw or take the same damage and be knocked prone.

 

Description

Ancient and powerful beyond your wildest dreams. Ancient giants lived thousands of years ago. They are peaceful beings and few in number. In the war between giants and dragons the other giants tracked them down and tried to force them to fight in the war for them. But the ancient giants had enough and swam out to sea and did not return. Everyone eventually forgot about them even the giants themselves.

Monster Tags: Titan

matthew_hartman

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