Broken Mutterings. The ravaged vocal mechanisms of the construct are constantly making horrid noises and occasionally telling of the ravages of time. Players that are within 30feet must make a DC10 Wisdom save or become Frightened.
Multiattack. The armor makes two melee attacks.
Slam. Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 5 (1d6 + 2) bludgeoning damage.
Enter the description for how bonus actions work for your monster here.
Ancient Shriek. The degraded maw of the construct shrieks in warning when a danger is detected, awakening all other wardens within 150 feet and calling them to the aid of the screaming warden.
Enter the description for how legendary actions work for your monster here.
Legendary Action Name (Costs # Actions). Enter the description for your legendary action.
Enter the description for how mythic actions work for your monster here.
Mythic Action Name (Costs # Actions). Enter the description for your mythic action.
Description
Long ago, a kingdom was falling to plague and famine, and as it crumbled, it's greatest warlocks put their remaining energy into a massive spell. This spell transferred the souls of the nation into a waiting legion of humanoid automatons. This transfer wrecked the minds of many and the kingdom fell. Now, crumbling and rusted, they wander the ruins, muttering of the ravages of time and protecting what remains with a savage ferocity.
Lair and Lair Actions
Enter a description of your monster's lair here.
Lair Actions
On initiative count # (losing initiative ties), the [monster name] takes a lair action to cause one of the following effects; the [monster name] can’t use the same effect two rounds in a row:
- Enter a description for a lair action.
- Enter a description for a lair action.
Regional Effects
The region containing a legendary [monster name]’s lair is [enter the effect description], which creates one or more of the following effects:
- Enter a regional effect description.
- Enter a regional effect description.
If the [monster name] dies, these effects fade over the course of #d# days.
Previous Versions
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3/18/2021 6:12:27 AM
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Coming Soon
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