Keen Hearing and Smell. Cat Sidhe have advantage on Wisdom (Perception) checks that rely on hearing or smell.
Avoidance. If Cat Sidhe is subjected to an effect that allows it to make a saving throw to take only half damage, it instead takes no damage if it succeeds on the saving throw, and only half damage if it fails.
Displacement. Cat Sidhe projects a magical illusion that makes it appear to be standing near its actual location, causing attack rolls against it to have disadvantage. If it is hit by an attack, this trait is disrupted until the end of its next turn. This trait is also disrupted while the Cat Sidhe is incapacitated or has a speed of 0.
Innate Spellcasting. Cat Sidhe's innate spellcasting ability is Charisma (spell save DC 16). It can innately cast the following spells, requiring no material components:
At will: vicious mockery, invisibility
3/day each: calm emotions, fear
1/day each: synaptic static
Fey Origins. Cat Sidhe claws deal psychic damage.
Claw. Melee Weapon Attack: +6 to hit, reach 5 ft., one target. Hit: 12 (2d6 + 5) pyschic damage.
Description
Cat Sidhe is all black with the exception of a white spot on its chest, and grows as large as a wolfhound. Cat Sidhe is a fey creature that feeds off of the emotions and dreams of mortals. Cat Sidhe defends itself by projecting emotions into creatures around them and also appears and disappears by projecting an image of itself away from it's actual body.
Previous Versions
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8/31/2018 3:09:39 PM
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24
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8/31/2018 3:30:35 PM
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6
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8/31/2018 3:42:31 PM
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8
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0
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Coming Soon
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