Huge Giant (Titan), Lawful Neutral
Armor Class 26 Natural armor
Hit Points 867 (52d12 + 520)
Speed 40 ft.
STR
29 (+9)
DEX
23 (+6)
CON
30 (+10)
INT
29 (+9)
WIS
30 (+10)
CHA
21 (+5)
Saving Throws STR +18, CON +19, INT +18, WIS +19
Skills History +18, Insight +28, Perception +28, Survival +28
Damage Resistances Force
Damage Immunities Necrotic, Poison, Psychic, Thunder; Bludgeoning, Piercing, and Slashing from Nonmagical Attacks
Senses Truesight 300ft, Passive Perception 38
Languages All, Telepathy Infinite range if on the same plane of existence as intended receiver.
Challenge 30 (155,000 XP)
Proficiency Bonus +9
Traits

Pinnacle of Endurance. Thrint automatically succeeds any Constitution saving throw and takes no damage from a successful saving throw and any saving throw always deals half damage on a failed save. On any successful saving throw Thrint takes no damage. 

Discorporation. When Thrint drops to 0 hit points or dies, his body is destroyed but his essence travels back to his domain in the Astral plane, and he is unable to take physical form for a time.

Inscrutable. Thrint is immune to any effect that would sense his emotions or read his thoughts, as well as any divination spell that he refuses. Wisdom (Insight) checks made to ascertain Thrint's intentions or sincerity have disadvantage.

Legendary Resistance (3/Day). If Thrint fails a saving throw, his can choose to succeed instead.

Limited Magic Immunity. Unless he wishes to be affected, Thrint is immune to spells of 6th level or lower. He has advantage on saving throws against all other spells and magical effects.

Magic and Mental Weapons. Thrint's weapon attacks are magical and he can't be disarmed and can summon his weapons to him as a free action. His weapon takes the form of an ethereal hammer that deals an extra 27 (5d10) psychic damage with each strike (included in actions). 

Thoughts of Willpower. Any creature that worships Thrint within 1 mile of his aspect's current location gains the following benefits:  

Immunity to all intelligence and constitution saving throw effects, advantage on all saving throws and can't have their mind read unless they are willing. 

Innate spellcasting. Thrint's innate spellcasting ability is Wisdom (DC 27, +19). He can innately cast the following spells, requiring no material components:

At will: Bless, Dispel magic, Guidance, Resistance, Word of radiance (17th level), Calm emotions (7th level), Mind spike (5th level), Modify memory (9th level), Divine word, Plane shift, Astral projection, 

3/day each: Command (8th level), Detect thoughts, Arcane eye, Stone shape, Mental prison, Feeblemind, Mind blank, Shapechange 

1/day each: Silence (9th level), Thunder Step (8th level), Synaptic static (9th level), Invulnerability, Wish (no cost or side effects/detrimental effects to caster) 

Actions

Multi Attack. Thrint makes a mind hammer attack and two slam attacks along with casting a spell from his innate spellcasting. 

Slam. Melee Weapon Attack: +19 to hit, reach 10 ft., 1 target. Hit: 16 (2d12 + 9) bludgeoning damage plus 27 (5d10) psychic damage. 

Mind Hammer. Melee Weapon Attack: +19 to hit, reach 15 ft., 1 target. Hit: 45 (8d8 + 9) force damage plus 27 (5d10) psychic damage. 

Legendary Actions

Thrint can take 3 legendary actions, choosing from the options below. Only one legendary action option can be used at a time, and only at the end of another creature’s turn. Thrint regains spent legendary actions at the start of his turn.

"Grasp the Mind" (Costs 1 Action). Thrint casts Mind spike from their innate spellcasting or Detect thoughts. 

Immovable Will (Costs 2 Actions). Thrint becomes immune to being knocked prone or moved at all against his will until the end of his turn. He also gains a +2 bonus to his AC verse Strength based attacks. 

Mind Maker (Costs 3 Actions). Thrint bombards the minds of all creatures within 120ft of himself. Each creature within range must make a DC 27 Intelligence saving throw with disadvantage or be stunned for 1d4 rounds. 

Description

Thrint is the god of the mind and endurance, the great thinker sits eternally pondering existence and shaping the understanding of all gaining prayer from all who even give him a passing thought. The endurance he has is unmatched going years without straining or wearing out. As many tales show he is slow to act because he thinks first before acting as is his main tenant. 

The Physical aspect of Thrint can be found in the heart of the elemental plane of earth in his home of Gem's Interest. He sits in a statue like state his skin a dull grey and like a stone giant. Many do mistake him for such giant folk as he is a massive physically stronger looking stone giant but with goliath markings all over his body in an unknown copper like substance. He wears no clothing as he has no genitals to hide instead he wears a toga depicting ever changing acts of foresight and hindsight. 

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