Armor Class
16
plate
Hit Points
8
(4d4)
Speed
30 ft.
STR
11
(+0)
DEX
16
(+3)
CON
10
(+0)
INT
6
(-2)
WIS
6
(-2)
CHA
16
(+3)
Saving Throws
DEX +7
Damage Resistances
Fire
Condition Immunities
Grappled
Senses
Passive Perception 11
Languages
it only communicates through speak with animals, cannot use animal freindship on boomba
Challenge
12 (8,400 XP)
Proficiency Bonus
+4
Traits
it explodes
Actions
go boom: does 2d10 damage
dash: can move an extra half its movement
Bonus Actions
they explode as a bonus action and must use their dash to explode
Description
it looks like a kupo from final fantasy
does not die from going boom
Previous Versions
| Name | Date Modified | Views | Adds | Version | Actions |
|---|---|---|---|---|---|
|
3/17/2021 8:32:07 PM
|
2
|
0
|
5e
|
Coming Soon
|
Comments