Master Charmer. Thanks to its experience charming others, the Bedragelik has advantage on saves against being Charmed.
Spellcasting. The Bedragelik's spellcasting ability is Charisma (spell save DC 14). It can innately cast the following spells, requiring no material components:
3/day each: charm person, suggestion, command
1/day each: dominate person, mass suggestion, seeming
Multiattack. The Bedragalik makes two claw attacks or uses its Psychic Stab twice.
Claw. Melee Weapon Attack: +6 to hit, reach 5 ft., one target. Hit: 10 (2d6 + 3) slashing damage.
Psychic Stab. Ranged Spell Attack: +7 to hit, range 120 ft., one target. Hit: 10 (3d6) psychic damage.
Exploit Desires. One humanoid the Bedragelik can see within 30 feet of it must succeed on a DC 14 Wisdom saving throw or be magically charmed for 1 day. The charmed target believes that the Bedragelik is the only path to gaining their deepest desire and will obey the Bedragelik's spoken commands. If the target suffers any harm from the cambion or another creature or receives a suicidal command from the Bedragelik, the target can repeat the saving throw, ending the effect on itself on a success. If a target's saving throw is successful, or if the effect ends for it, the creature is immune to the Bedragelik's Exploid Desires for the next 24 hours.
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Description
The Bedragelik (beh-DRAG-uh-lick) is a devil specialized in exploiting the desires of mortals. While they are not particularly powerful themselves, they are often used as recruiters for powerful demon Lords and enjoy beguiling others into contracts.
Lair and Lair Actions
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Lair Actions
On initiative count # (losing initiative ties), the [monster name] takes a lair action to cause one of the following effects; the [monster name] can’t use the same effect two rounds in a row:
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Regional Effects
The region containing a legendary [monster name]’s lair is [enter the effect description], which creates one or more of the following effects:
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If the [monster name] dies, these effects fade over the course of #d# days.
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