Armor Class
12
(natural armor)
Hit Points
32
(6d10 + 12)
Speed
0 ft., Swim 20 ft.
STR
18
(+4)
DEX
13
(+1)
CON
15
(+2)
INT
1
(-5)
WIS
10
(+0)
CHA
4
(-3)
Skills
Perception +2
Senses
Blindsight 30 ft., Passive Perception 12
Languages
--
Challenge
1 (200 XP)
Proficiency Bonus
+2
Traits
Blood Frenzy. The shark has advantage on melee attack rolls against any creature that doesn't have all its hit points.
Water Breathing. The shark can breathe only underwater.
Unnerving Presence: (Recharge on 5-6). A creature within 60 ft. must make a Wis save (DC:12) or have disadvantage on all attack roles on the fish
Actions
Bite. Melee Weapon Attack: +6 to hit, reach 5 ft., one target. Hit: 13 (1d8 + 4) piercing damage.
Description
A fish the size of a tuna with black scales, white markings that vaguely look like it’s skeleton along the side of its body, and hollow white eyes.
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