Pack Tactics. The wolf has advantage on attack rolls against a creature if at least one of the Bogman's allies is within 5 feet of the creature and the ally isn't incapacitated.
Toxic Bite. Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 4 (1d6 + 1) [Toxic] damage.
Toxic Claw. Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 5 (1d6 + 2) [Toxic] damage.
As a bonus action, a Bogman can coat its claws of inject toxins into their prey doing an additional 1d6 of damage. The Prey must make a Con Save to negate this damage. On a successful roll half damage is done (round down), on a failed roll full damage is done. The toxin burns and hurts but has no lasting effects.
Description
Bogman are animal hybrids. The body of a Human, the head of a large Cat, and the muzzle of a large Canine. Their fur is short and soft like that of a cat. They have long fangs instead of canine teeth, much like a poisonous snake. Their claws are long and made for shredding, they are also retractile.
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