Medium Beast, Chaotic Evil
Armor Class 16
Hit Points 28 (5d8)
Speed 40 ft., This speed is for both bipedal movement as well as moving on all fours.
STR
10 (+0)
DEX
16 (+3)
CON
12 (+1)
INT
10 (+0)
WIS
12 (+1)
CHA
8 (-1)
Senses Darkvision 70 ft, Passive Perception 11
Languages --
Challenge 1/2 (100 XP)
Proficiency Bonus +2
Traits

Pack Tactics. The wolf has advantage on attack rolls against a creature if at least one of the Bogman's allies is within 5 feet of the creature and the ally isn't incapacitated.

Actions

Toxic Bite. Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 4 (1d6 + 1) [Toxic] damage.

Toxic Claw. Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 5 (1d6 + 2) [Toxic] damage.

Bonus Actions

As a bonus action, a Bogman can coat its claws of inject toxins into their prey doing an additional 1d6 of damage. The Prey must make a Con Save to negate this damage. On a successful roll half damage is done (round down), on a failed roll full damage is done. The toxin burns and hurts but has no lasting effects.

Description

Bogman are animal hybrids. The body of a Human, the head of a large Cat, and the muzzle of a large Canine. Their fur is short and soft like that of a cat. They have long fangs instead of canine teeth, much like a poisonous snake. Their claws are long and made for shredding, they are also retractile.

Monster Tags: humanoid

Habitat: ForestGrasslandHillSwamp

Garglesnot

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