Medium Beast, Neutral
Armor Class 14
Hit Points 25 (1d10 + 1)
Speed 40 ft.
STR
16 (+3)
DEX
14 (+2)
CON
12 (+1)
INT
10 (+0)
WIS
16 (+3)
CHA
7 (-2)
Skills Perception +3
Damage Resistances Bludgeoning, Piercing, and Slashing from Nonmagical Attacks
Senses Truesight, Passive Perception 16
Languages Telepathy --
Challenge 2 (450 XP)
Proficiency Bonus +2
Traits

Keen Hearing and Smell. The mastiff has advantage on Wisdom (Perception) checks that rely on hearing or smell.

Mystic Aura- Creature can produce a magic field (5ft radius) around it 2 times per day for 1 minute per long rest. On a d4 roll, the magical field can do the following: 

1- 2d6 healing to all creatures adjacent to the field. 
2- emits a glowing field of light that allows anyone within 5 ft of it to see in any darkness, magical or not.

3- Does nothing

4- Gains haste for 1 minute

Actions

Bite. Melee Weapon Attack: +3 to hit, reach 5 ft., one target. Hit: 4 (1d6 + 1) piercing damage. If the target is a creature, it must succeed on a DC 11 Strength saving throw or be knocked prone.

Description

Mastiffs are impressive hounds prized by humanoids for their loyalty and keen senses. Mastiffs can be trained as guard dogs, hunting dogs, and war dogs. Halflings and other Small humanoids ride them as mounts.

Monster Tags: Misc Creature

Habitat: ForestHillUrban

jmdjr1986

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