Undead Fortitude. If damage reduces the Bone Amalgam to 0 hit points, it must make a Constitution saving throw with a DC of 5 + the damage taken, unless the damage is radiant or from a critical hit. On a success, the Bone Amalgam drops to 1 hit point instead.
Multiattack. The Bone Amalgam makes three attacks: two with its bite and one with its tail.
Bite. Melee Weapon Attack: +7 to hit, reach 5 ft., one target. Hit: 15 (2d6 + 4) piercing damage.
Tail. Melee Weapon Attack: +7 to hit, reach 5 ft., one target. Hit: 11 (2d10 + 4) bludgeoning damage.
Terrify (Recharge 5–6). The Bone Amalgam lets out a terrifying shriek in a 30-foot cone. Each creature in that area must make a DC 15 Constitution saving throw, taking 45 (10d8) necrotic damage on a failed save, or half as much damage on a successful one, and is frightened for 1 minute.
Description
Sometimes a necromancer needs something more monstrous to protect their work, and the Bone Amalgam is just that monster.
Comments