Large Undead, Unaligned
Armor Class 15 Natural Armor
Hit Points 133 (14d10 + 56)
Speed 40 ft., Burrow 25 ft.
STR
18 (+4)
DEX
16 (+3)
CON
12 (+1)
INT
6 (-2)
WIS
11 (+0)
CHA
11 (+0)
Saving Throws STR +7, DEX +6, WIS +3
Skills Perception +0
Damage Immunities Poison
Condition Immunities Charmed, Exhaustion, Paralyzed, Poisoned
Senses Darkvision 120, Passive Perception 16
Languages --
Challenge 6 (2,300 XP)
Proficiency Bonus +3
Traits

Undead Fortitude. If damage reduces the Bone Amalgam to 0 hit points, it must make a Constitution saving throw with a DC of 5 + the damage taken, unless the damage is radiant or from a critical hit. On a success, the Bone Amalgam drops to 1 hit point instead.

Actions

Multiattack. The Bone Amalgam makes three attacks: two with its bite and one with its tail.

Bite. Melee Weapon Attack: +7 to hit, reach 5 ft., one target. Hit: 15 (2d6 + 4) piercing damage.

Tail. Melee Weapon Attack: +7 to hit, reach 5 ft., one target. Hit: 11 (2d10 + 4) bludgeoning damage.

Terrify (Recharge 5–6). The Bone Amalgam lets out a terrifying shriek in a 30-foot cone. Each creature in that area must make a DC 15 Constitution saving throw, taking 45 (10d8) necrotic damage on a failed save, or half as much damage on a successful one, and is frightened for 1 minute.

Description

Sometimes a necromancer needs something more monstrous to protect their work, and the Bone Amalgam is just that monster.

Monster Tags: undead

Habitat: Underdark

Pontal666

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