Large Construct, Lawful Neutral
Armor Class 20 (natural armor)
Hit Points 40 (5d8 + 6)
Speed 25 ft., Climb 10 ft.
STR
15 (+2)
DEX
10 (+0)
CON
15 (+2)
INT
2 (-4)
WIS
2 (-4)
CHA
3 (-4)
Saving Throws STR +4, CON +4
Skills Intimidation +3
Damage Vulnerabilities Piercing
Damage Resistances Slashing
Damage Immunities Necrotic, Poison, Psychic
Senses Blindsight 60 ft. (blind beyond this radius), Passive Perception 5
Languages Dwarvish --
Challenge 4 (1,100 XP)
Proficiency Bonus +2
Traits

Antimagic Susceptibility. The armor is incapacitated while in the area of an antimagic field. If targeted by dispel magic, the armor must succeed on a Constitution saving throw against the caster's spell save DC or fall unconscious for 1 minute.

False Appearance. While the armor remains motionless, it is indistinguishable from a normal suit of armor.

Close combat expert. Alloy guardian has advantage on saving throws against being grappled

Actions

Multiattack. The armor makes two slam attacks.

Slam. Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 5 (1d6 + 2) bludgeoning damage

Punishing Swing. The Alloy guardian swings in a 10 ft cone each creature in that area must make a DC 15 dexterity saving throw. Taking 10(2d6+2) bludgeoning damage on failure or half on success

Description

Large suits of armor abandoned in ancient dwarven halls. No miner or smith alive could tell you what the living suits are made of. Only that it is stronger and lighter than any steel.

Monster Tags: Armorconstruct

killerlionguy

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