Antimagic Susceptibility. The armor is incapacitated while in the area of an antimagic field. If targeted by dispel magic, the armor must succeed on a Constitution saving throw against the caster's spell save DC or fall unconscious for 1 minute.
False Appearance. While the armor remains motionless, it is indistinguishable from a normal suit of armor.
Close combat expert. Alloy guardian has advantage on saving throws against being grappled
Multiattack. The armor makes two slam attacks.
Slam. Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 5 (1d6 + 2) bludgeoning damage
Punishing Swing. The Alloy guardian swings in a 10 ft cone each creature in that area must make a DC 15 dexterity saving throw. Taking 10(2d6+2) bludgeoning damage on failure or half on success
Description
Large suits of armor abandoned in ancient dwarven halls. No miner or smith alive could tell you what the living suits are made of. Only that it is stronger and lighter than any steel.
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