Medium Humanoid (Orc), Any Non-Lawful Alignment
Armor Class 15 Hide Armor
Hit Points 60 (8d8 + 24)
Speed 30 ft.
STR
18 (+4)
DEX
14 (+2)
CON
16 (+3)
INT
11 (+0)
WIS
12 (+1)
CHA
9 (-1)
Skills Athletics +7
Damage Resistances Cold
Senses Darkvision 60 ft., Passive Perception 11
Languages Common, Orc
Challenge 5 (1,800 XP)
Proficiency Bonus +3
Traits

Aggressive. As a bonus action, the orc can move up to its speed toward a hostile creature that it can see.

Gruumsh's Fury. The orc deals an extra 4 (1d8) damage when it hits with a weapon attack (included in the attacks)

Reckless. At the start of its turn, the orc can gain advantage on all melee weapon attack rolls it makes during that turn, but attack rolls against it have advantage until the start of its next turn.

Rage (Recharges on a Short or Long Rest). As a bonus action, the orc can enter a rage at the start of its turn. The rage lasts for 1 minute or until the orc is incapacitated. While raging, the orc gains the following benefits: The orc has advantage on Strength checks and Strength saving throws When it makes a melee weapon attack, the orc gains a +2 bonus to the damage roll. The orc has resistance to bludgeoning, piercing, and slashing damage.

Actions

Multiattack. The orc makes two attacks with its greataxe or its spear.

Greataxe. Melee Weapon Attack: +6 to hit, reach 5 ft., one target. Hit: 15 (1d12 + 1d8 + 4) slashing damage.

Spear. Melee or Ranged Weapon Attack: +6 to hit, reach 5 ft. or range 20/60 ft., one target. Hit: 12 (1d6 + 1d8 + 4) piercing damage, or 13 (2d8 + 4) piercing damage if used with two hands to make a melee attack.

Description

Fierce warriors, arctic elite orcs are often in leadership positions but even when they're not, they take the front when battle erupts, devastating their foes with their mighty axes.

Lair and Lair Actions

Enter a description of your monster's lair here.

Lair Actions

On initiative count # (losing initiative ties), the [monster name] takes a lair action to cause one of the following effects; the [monster name] can’t use the same effect two rounds in a row:

  • Enter a description for a lair action.
  • Enter a description for a lair action.

Regional Effects

The region containing a legendary [monster name]’s lair is [enter the effect description], which creates one or more of the following effects:

  • Enter a regional effect description.
  • Enter a regional effect description.

If the [monster name] dies, these effects fade over the course of #d# days.

Monster Tags: Orchumanoid

Habitat: ArcticMountain

Gbrowniie

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