Medium Fiend, Chaotic Evil
Armor Class 14 Natural
Hit Points 42 (7d10 + 2)
Speed 40 ft., Climb 20 ft.
STR
10 (+0)
DEX
16 (+3)
CON
12 (+1)
INT
4 (-3)
WIS
4 (-3)
CHA
14 (+2)
Saving Throws DEX +5, CHA +4
Skills Intimidation +5, Stealth +3
Damage Vulnerabilities Radiant
Damage Immunities Necrotic
Condition Immunities Charmed, Frightened
Senses Darkvision Can see 100ft in pure darkness as if it was low light., Unknown The Beowolf can sense negative emotions from up to 2 miles away. The stronger the emotions the more likely the Beowolf is to seek it out., Passive Perception 14
Languages Grimm
Challenge 1 (200 XP)
Proficiency Bonus +2
Actions

Call Pack. As a bonus action the Beowolf can howl to alert other Grimm to the presentce of creatures.

Claw Slash. Melee Weapon Attack: +3 to hit, reach 5 ft., 1 target. Hit: # (1D6 + 2) [slashing] damage. 

Bite. Melee Weapon Attack: +3 to hit, reach 5 ft., 1 target. Hit: # (4D4 + 3) [piercing] damage. 

Reactions

Reaction Name. Enter the description for your action.

Legendary Actions

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Legendary Action Name (Costs # Actions). Enter the description for your legendary action.

Description

The Beowolf is a medium sized wolflike creature. It is part of a family of creatures called "the creatures of grimm" these creatures are said to exist out of pure neative emotions. It is safe to say that if there are high amount of negative emotions, it's highly likely that grimm will start to show up.

What is interesting to note about these creatures is that their bodies dissolve after being killed. They can't leave loot.

Monster Tags: abberation

Habitat: CoastalDesertForestMountainSwamp

AzureNight

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